The time has arrived. After a huge selection of quality nominees, after rounds of voting, and many hours of gaming, Analog Addiction is proud to announce the winners of each Game of the Year award below.
Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
Masahiro Sakurai, the director of Super Smash Bros., explains why he believes online play isn't a good fit for the series.
I feel bad for Smash fans. Those guys have been trying to maintain the scene active for 20+ years and get nothing but hate from Nintendo.
Sakurai explains how he and Nintendo still don't understand how the internet works.
FTFY
I’m sorry, but if a game is MP then there’s no f*cking argument that can justify no online MP. What he says about competition being different from just playing with friends shows me how out of touch these people are.
It’s not until a new generation that understands things steps in to clean-house that we’ll see some evolution here.
It's a big fighting game so online multiplayer is a must. Competitive smash is the only thing I see fun in these games anymore asides from the big character reveals, singleplayer is laughable and you ain't gunna have people over for couch gaming much.
If Nintendo makes a new smash, it needs a huge evolution for singleplayer/couch play to be enjoyable for me any more. But we all know they'll just do a deluxe edition for their next console lol. They really need to up their servers as well.
he sounds more like is trying to justify Nintendo ineptitude to create a proper network infrastructure in order to Smash Brothers work properly online.