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Joystiq interview: Treyarch's Jeremy Luyties on James Bond

Joystiq writes: "During out whirlwhind tour through the new Quantum of Solace game, we were able to spend a few minutes speaking with Treyarch's Jeremy Luyties, who serves as design director on the title. Luyties has worked on everything from Return to Castle Wolfenstein to Call of Duty 3 to the heavily Bond-influenced classic No One Lives Forever. Find out what secrets he spilled about the new Bond title after the break.

Q: How final is what we saw, graphics wise?

A: It's still got a bit to go, it's still a work in progress. It's definitely moved along, but we'll be going through optimization tweaks, texture changes, things with sight and vision. There's definitely a lot more to tweak to get more out of it, but you can already see the texture and depth in the carpet, the shining of the wood panels, the bump-mapping with the lights, and so on."

30°

Where Have All the Bond Games Gone?

Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.

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play.jumpcutonline.co.uk
30°

Achievement Hunter Presents: GO #38

In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.

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ah.roosterteeth.com
60°

[Continue Play] Quantum of Solace: The Game Retrospective Review

Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.

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continue-play.com
sam_p_793652d ago

I paid a few quid for a copy and I enjoyed it.

Articuno763652d ago

You should try Blood Stone if you haven't already. It's going for the same price as Quantum but I reckon it's a better game all round.

jontrueno3652d ago

I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.