Developers are having issues hitting 1080p and 60 fps. Why do gamers care so much?
At the beginning of the current console generation, hardcore gamers and game marketers decided on a benchmark for consoles: 1080p/60fps. That’s shorthand for a resolution of 1920x1080 in progressive scan, running at a frame rate of 60 frames per second. The latter benchmark, frame rate, can also be locked or unlocked; locked means it says at a specific number, while unlocked means the rate can fluctuate.
Last generation’s consoles, the Xbox 360 and PlayStation 3, observed a general benchmark of 720p (1280x720 progressive) at 30 fps towards the end of their lifespan. Yet developers have had a hard time hitting the new 1080p/60 fps benchmarks with those system’s successors, especially in the frame rate department.
Will the next generation of consoles fare any better in consistently hitting the mark?
While we haven't even begun to tap into the full potential of the PS5, fans are already beginning to talk about what Sony's next console, the PlayStation 6, will look like and what features it will have.
“While we haven't even begun to tap into the full potential of the PS5“
We always here this statement yet we have plenty of games that struggle to run at solid frame rates or decent resolutions.
Diablo IV is now available to play via PlayStation Cloud Gaming! Still not available to Play on Xbox Cloud Gaming.
We ran our script again and found 15 other PS5 games (a lot of popular ones!) that got PS5 Cloud Gaming support within the last month as well.
So you have to buy the game and can only stream to the PS5 devices using PS plus premium? What is the point of that. Much more useful when you can stream to other devices.
Blizzard is shoving this game everywhere. Diablo 4 is going to take an even bigger hit soon. Path of exile 2 is coming out and it looks insane.
I completed it on gamepass. Thanks God I dint pay it full price. It plays like a lazy mobile game. I am not a pro diablo gamer (Diablo 1 was the only one I completed) but D4 has no atmosphere, no creepy feeling and soundtrack like the first one and its so easy, I managed to not buy any weapon and had 4 Million Credits on level 55. I always used the same 4 attacks from the beginning and died maybe 10-15 times. It's so easy, wtf. I remember D1 to be pretty hard.
WTF happened? Is Diablo 3 also that bad?
Considering that the PS cloud steaming is garbage compared to XCloud and is limited to certain devices this isn't something to brag about. Wake me up when Diablo is on PS plus
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
60 fps is a luxury, 30 fps is the standard
Then what else does the meaning Next-gen stand for. Last gen was 720p 30FPs only seem logical we would want 1080p or 60FPS
Because it's the best we can hope for and we expect nothing less than the best. Simple!
For the new gen I am looking for bigger and better games to play, more ways for the game to interact and change with the decisions I make, a better more genius way to move the story or action along besides QTE's, something more than just the regular FPS game, a more variety of gameplay, a more innovative way of gameplay design.
Graphics and resolution are nice and I would love for all that I said above to also look pretty while doing it. But it's not the thing I'm only looking for or think it's the most important.
Because game companies made a big deal about it, so we kinda expected them to deliver.