Polygon: I'm not shocked that The Binding of Isaac: Rebirth didn't make our staff-wide Games of the Year list for 2014. I don't think many of my colleagues at Polygon played it. And as much as I think they made a horrible mistake with that choice, I can't entirely blame them.
See, The Binding of Isaac is a game that kind of requires history and context to really get it.
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
IGN : Ask three different video game fans to define what a “Roguelike” is, and chances are, you’re likely to get three very different responses: One might say "Oh yeah, those are like that game with the sexy greek gods!" Another might reply "No, you idiot, Hades is a Rogue-LITE. A roguelike is a game like Spelunky." And another still might slam their hands on the table and shout, "The reason why they're called rogueLIKES is because they're LIKE the 1980s dungeon crawler rogue. None of those games are roguelikes at all!"
My daughter and I had a blast with Rogue Legacy - our favorite by far.
We also enjoyed Undermine which I didn't see make this list unfortunately.
To me Binding of Isaac is the GOAT. No two runs in that game feel the same. The unlimited combinations of item synergies is still something no game has been able to match.
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.