70°

The Gamesmen, Episode 49 – Notched Amiibo Destruction

Join Amras89, Hardlydan, and Djleeroy85 for game talk and fun! This time, The Gamesmen go all out with RPG playing the roles of an Amiibo implementation member, a Zelda Wii U team member, an industry analyst, Notch, Nostradamus, and Phil Spencer. News mentioned is Hatred coming to Steam greenlight DmC Devil May Cry and Devil May Cry 4 coming to Xbox One and PS4, Minecraft Story Mode: A Telltale Game Series, Red Dead 2 and Star Citizen Arena Commander 1.0.Games discussed are Ultra Street Fighter IV, Toribash, Terraria, Elite Dangerous, Metal Gear Rising: Revengeance, Dragon Age: Origins, Dragon Age 2, and Guild Wars 2.

Read Full Story >>
thegamesmen.com
150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

Read Full Story >>
xpgained.co.uk
Fishy Fingers7d ago (Edited 7d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19727d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

7d ago
7d ago
7d ago
darthv726d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19726d ago (Edited 6d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

+ Show (1) more replyLast reply 6d ago
CaptainFaisal7d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead7d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman7d ago (Edited 7d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan7d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl7d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx6d ago

Because human nature xD Almost every new technology had these kind of comments.

+ Show (1) more replyLast reply 6d ago
Show all comments (19)
220°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

Read Full Story >>
gagadget.com
PrinceOfAnger10d ago

69,477
all-time peak 3 minutes ago.

thorstein10d ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger10d ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

itsmebryan9d ago (Edited 9d ago )

@prince
I'm confused. Does that number mean total players at one time playing like a snapshot
or total sales? If it's the former that's not very accurate because I know I'm not the only person that buys games and plays them later and that number is not included.

RNTody10d ago

Great, I loved this game. Definitely think it's Sucker Punch's best work to date!

rippermcrip10d ago

Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.

Christopher9d ago

Hey, just a heads up that the new owners did open news to Steam updates, but we try our best to not allow them to go on daily updates unless relevant to some other news. I understand this isn't everyone's cup and tea and sympathize, but the door has been open. If you feel it's 'too much' please do PM me or submit a ticket to the mod team. Thank you.

9d ago
shinoff21839d ago

I came here to post this link in that specific article. 84 perce t is pretty good. How many bad reviews were there like 5

GamerzElite10d ago

This is good game and Ghost eliminate all fake outrage.

CrimsonWing699d ago (Edited 9d ago )

I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?

Fishy Fingers9d ago

Im not sure how its confusing :\

72k actively playing. Not 72k sold.

A good example is Helldivers 2, 6m sold, 450k (at its peak) active players.

But how many swords swung is what we're all really waiting for.

shinoff21839d ago

Lmao. How many swords swung. I was hoping for how many steps

wesnytsfs9d ago

And its how many years old from initial release.

Crows909d ago

72k is concurrent
...that is not the sold figure.

Michiel19899d ago

for one they already had a huge launch on the playstation, they don't need to sell 5m to make the porting to pc profitable and as pointed out below that number you see is just the people playing it at this moment.

Plague-Doctor279d ago (Edited 9d ago )

Also from the insomniac leak we know these PC ports are a quick turnaround and budgeted around $2-4 million. At 100k sales they break even including Steams cut. They may not sell millions but they are a great ROI

elazz9d ago (Edited 9d ago )

72k concurrent. That is a global number. People who bought the game are not playing at the same time because of timezones, working schedules, holidays, events... There is no good rule of thumb but you can extrapolate based on other games that also released sales data. Then it is clear that the PC release alone accounts for at least 500K copies sold on steam, maybe closer to 700-800K. Probably will sell over a million this extended weekend.

According to steamspy and other data gathering sites games like Days Gone, Spider Man, God Of War, Horizon Zero Dawn have sold 2 to 5 million copies on Steam. So I expect Ghost to reach similar numbers. Probably even surpass it.

+ Show (1) more replyLast reply 9d ago
Show all comments (47)
60°

VR MOBA 'Mecha Party' Is Now Available On Steam & PSVR 2

Mecha Party brings the VR MOBA to Europe and Asia on PSVR 2 and Steam, while the Quest 3 version targets a summer release.

Read Full Story >>
uploadvr.com
Babadook78d ago

This looks pretty good. RIGZ made me queasy but I've got better VR legs now (I think).