100°

Sweet Tooth to Make an Appearance in Mortal Kombat X?

Junkie Monkeys: This is all speculation, so take the following with a grain of salt, but Ed Boon may have just hinted at Sweet Tooth being playable in Mortal Kombat X!

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junkiemonkeys.com
Majin-vegeta3446d ago

Knowing most of his tweets end up coming true.I dont doubt this.SW would fit right in with all the gore.

Relientk773446d ago

Sweet Tooth Vs. Scorpion

honestly, I gotta see that.

nucky643446d ago

sweettooth in MC?.....awesome!

XisThatKid3446d ago

Did you just say "MC"? as in Mortal Combat or am I mistaken?

nucky643446d ago

you're replying about me mistyping a letter???

come on, man!

XisThatKid3446d ago (Edited 3446d ago )

Yes and No. If it was anything else I wouldn't have wasted the digital ink. But The "K" in "Mortal Kombat" is signature, iconic and sacred among fans and followers alike. I'm not tryin to crucify you or anything I was genuinely confused, and if you did mean "MK" I'm just wanted to say (now that I've even went this far) "C'mon man".

NarooN3446d ago

Sweet Tooth is a perfect fit for Mortal Kombat. Don't believe me? Go look at the Twisted Metal: Black version of Sweet Tooth... Probably the darkest, grittiest most hellish version of Sweet Tooth in the entire series. I had nightmares as a kid from playing that game, lol. I'm sure they could come up with some crazy movesets for him with ease.

mxguy933446d ago

Weren't they supposed to show off mk at Playstation experience? I never seen any

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100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel258d ago (Edited 258d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

60°

Talking Mortal Kombat 1 With Ed Boon And Thiago Gomes

During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.

70°

Ed Boon Wants Two Mortal Kombat Characters In Super Smash Bros

Ed Boon shares his choices for which Mortal Kombat characters should appear in the next Super Smash Bros. game should a crossover happen.

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gamerant.com
2moda5gamer319d ago

No surprises here, Scorpion and Sub-Zero.

Redgrave319d ago

For Smash.....?

Unsure if misread title and requesting MK1 appearance or