Last week, Sega released Phantasy Star Nova for the PlayStation Vita in Japan. The game, which is yet another multiplayer-focused title for the Vita, sold 107,313 copies in its first week. Unfortunately, that’s the lowest debut of any multiplayer Phantasy Star game in recent years.
Period: The week of November 24th – November 30th (2014)
Top-seller: Pokémon Omega Ruby/Alpha Sapphire (3DS) – 298,613
Nintendo 3DS sales: 19,722 | Tot. sales: 9,686,698
Nintendo 3DS XL sales: 15,182 | Tot. sales: 6,737,707
New Nintendo 3DS sales: 22,875 | Tot. sales: 212,771
New Nintendo 3DS XL sales: 48,738 | Tot. sales: 506,121
PlayStation Vita sales: 27,935 | Tot. sales: 3,252,081
Vita TV sales: 1,285 | Tot. sales: 146,200
Wii U sales: 12,496 | Tot. sales: 2,009,513
PlayStation 4 sales: 13,489 | Tot. sales: 822,554
Xbox One sales: 1,237 | Tot. sales: 39,698
VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.
There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."
My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.
The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future
Man, Phantasy Star can be confusing. There are so many different kinds of games in this series, but they all get tossed under the same umbrella. The oldest games are turn-based RPGs. The newer ones vary between MMOs and action-RPGs. Wouldn’t it be nice if things were simplified...
Phantasy Star online episode 1 and 2 is one my all time favorites. Just make that better...
What I need to know is when is Sega going to make and release Phantasy Star 5. All I need to know.
"Phantasy Star Online 2 (GameCube, 2012)"
May want to change that to (PlayStation 4, PlayStation Vita, Nintendo Switch, Android, PC and iOS, 2012)
I need to know when the fuck SEGA is gonna wake up and make a full on PSO 3 with the unreal 4 engine or some shit so I can get lost in the best god damn futuristic world with my pet mag as their god-tier PSO themed music blasts my ear drums forever and ever.
Wake the hell up SEGA, the time is NOW!
Explosion:" "Phantasy Star Nova, the latest entry of the Phantasy Star series now available in Japan exclusively on PlayStation Vita, has received a new update."
You mean only in Japan.
Along with Sega, complete cock tease.
Stop with updating us on a game that will never go stateside.
I really want phantasy star nova, but hoping they will bring it to the west, so I will wait a while to see if they change their minds or not, if they will never release it over here I'll just import it.