Books on gaming are discussed enough - especially as there are some pretty good ones out there. The Gaming Book Club is looking to change that, with this episode looking at the Masters of Doom by David Kushner.
Will it be as satisfying as wiping out a room of Imps with the super shotgun, or as annoying as when you fall off the descending platforms right at the end of Tricks and Traps?
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
I just got done reading this book and it was amazing. I really had no idea of the history of the game or the guys who created it. Definitely worth checking out.