By Jeremy Jastrzab
27 Jun, 2008
After what seemed like an eternity in development, Hideo Kojima's latest, Metal Gear Solid 4: Guns of the Patriots finally hits the Playstation 3. While the series has had a mixed reception over the years, this time Kojima has nailed it, and sends his series out with a bang. In short, the game is a spectacle that fulfils the promises once made, provides an experience that far exceeds its predecessors and finishes off the story with aplomb.
MGS4 takes six games worth of story and wraps it up nicely, as absolutely everything is tied together well - no stone is left unturned and no questions are left unanswered. It also still manages to throw in plenty new questions and twists, right up until the end of the epilogue. Past experience is not a pre-requisite to enjoy the game (though fans are more likely to get it), as the events of past games are summarised through out. the basic premise is the last stand by a rapidly ageing Solid Snake (referred to now as Old Snake) against the elusive Liquid Ocelot. You're going to be sitting through a fair number of exaggerated story sequences, this is a Metal Gear game after all, and Kojima bravely (stubbornly?) sticks to his chops.
The only way to describe Metal Gear Solid 4: Guns of the Patriots is that it's a unique masterpiece. Kojima sticks to his guns, (finally?) gets the formula 'right' and answers all, in one of the best experiences of the HD era yet. Never before has a game been so expensive looking but polished, had such an epic story behind it or such focused yet dynamic gameplay. For those who have been craving the defining experience on the PS3, this is it.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
but a very good score all the same. This game is definitely a triple A title and worthy of every PS3 gamers' collection.