TeamXbox writes: "I've always assumed that fans of Japanese role-playing games (or JRPG's for short) had to fall in at least one of two camps, if not both. They're either rabid anime fans who follow the twisting stories with ease and eat up the "big-eye" style of artwork like it was candy, or they're just fans of the turn-based battles and item collecting that come along with the RPG genre. More likely they fancy themselves as both.
But RPG's in general have changed quite a bit. Turn-based combat systems seem to be falling out of favor for more real-time action, and of course graphically things have improved greatly in this current generation of consoles. Which is all good for Tales of Vesperia. It has amazing looking next generation graphics that are some of the most faithful anime-style visuals rendered in 3D we've ever seen, as well as a real-time battle system that's much more fun to play than your standard turn-based combat affair."
Nevada Dru from Bits & Pieces explores delayed gratification in JRPG's.
I really enjoyed this article, it was a good read. This quote gave me a chuckle, because it's true!:
"Pretty much every JRPG involves the player’s characters going from barely being able to lift a sword to killing God"
Final Fantasy 15 the ultimate delayed game with delayed story dlc shoveled in at the last second. Doesn’t ring the gratifying bell when I see that stupid car at all. Article+thumbnail is like describing a 5star meal while watching your cat clean its backside.
More specifically I would say JRPGs are progressive gratification. Basically like listening to prog music vs anything else which imo is the best. Even if a JRPG is all about the journey, generally speaking JRPGs keep getting better as opposed to other games which usually have their high points come in either too soon, or the best parts just aren't nearly as impactful.
Also don't forget the direct comparison that the old Square Enix president made. He said Western players like TWITCH games and eastern players love Cerebral games. Now it was taken as a racist slam. But he meant it as one of the reasons outside of development time and cost return on investment(ROI). But he had a true point people here are TRAINED to like instant stuff. And people there are trained to like delayed over the top stuff. It is not a intelligence slam. I'm glad I LOVE the later gratification! Because it is way better!
The Tales games may be less recognizable than the Dragon Quest or Final Fantasy games, but that doesn't mean that they aren't worth playing!
“Tales series is considered one of the top three Japanese RPG series next to RPG giants like Dragon Quest and Final Fantasy.”
How you gonna talk about the top three JRPG franchises and not mention Pokémon, the top selling series in the genre?
This is how the top JRPG series stack up
1. Pokémon - 340M
2. Final Fantasy - 144M
3. Dragon Quest - 78M
4. Monster Hunter - 52M
5. Kingdom Hearts - 30M
6. Souls - 25M
7. Tales of - 20M
Ten years ago, early in the lives of both the Xbox 360 and the PlayStation 3, Microsoft scored a coup when it secured the latest game from Namco's long-running Tales franchise - which had been almost exclusive to PlayStation since Tales of Destiny in the '90s.
Things got even more heated after Tales of Vesperia eventually did end up on PS3, in even better form, with new content and characters. But much to PS3 fans' consternation, Namco Bandai opted to keep the enhanced port Japan-exclusive.
Until last year, when Tales of Vesperia: Definitive Edition was announced for all existing platforms. The question remains: Was it worth the wait?
It is indeed. Havent felt this good for a tales game since....well vesperia on the 360. Namco needs to go back to these roots.
Phantasia will forever be my ideal tales game. But if they could do a solid remake in current engine I would be thrilled to relive that awesome game
I don’t think there’s any definitive ideal Tales game since they all have their own individual merit from one another