100°
7.0

Assassin's Creed Unity review | Eurogamer

As the seventh major instalment in the series, though, not to mention the first designed for new console hardware, Assassin's Creed Unity feels like a missed opportunity. Going back to basics at this point may have resulted in a less substantial game than recent years have led us to expect, but it might have delivered a more satisfying one. As it is, mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.

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eurogamer.net
Aleithian3480d ago (Edited 3480d ago )

"But as is often the case, once the pace quickens, the game struggles to keep up with you. Climbing building exteriors is faster and slicker than ever - even sheer walls are no match for Arno's scrabbling - but once you start moving horizontally, hurrying anywhere in the company of low walls and doorways is hazardous. Free-running in Assassin's Creed tries to judge where you want to go and help articulate the necessary actions, but it feels more like an overzealous autocorrect as Unity's dense environments work against it. I lost track of the number of times I found myself shouting "Stop climbing on things!" or "Just go in the bloody door!" Combat, too, flatters to deceive. It's true that instant kills are gone, but parrying incoming attacks and responding with a flurry isn't that different and the overall feeling is the same: stodgy and oppressive...

But having returned to dry land, I hoped the series would embrace the new technology - new engine, new consoles - to deal with its long-crumbling foundations. It hasn't. What's more, it's hard to ignore the fact that other open-world games have been updated. Metal Gear Solid 5: Ground Zeroes, for example, pared everything back and let its systems do the talking. In contrast, Unity is now so cluttered that it has four different internal currencies and so many overlays that tooltips often obscure one another."

This. Very little improvement to the core mechanics, that is, to the elements of gameplay that have held back the series since the beginning.

Kingdomcome2473480d ago

I never cared for Assassin's Creed all that much. From what I have played, I can say that I didn't care for the controls.

Aleithian3480d ago

In short, the controls SUCK.

LightDiego3480d ago

I'm kinda tired of AC, probably i will buy only next year. The scores are not great for the series.

SynestheticRoar3480d ago

Im going back to play the last one. Black flag looks and plays better.

80°

I Played Assassin’s Creed Unity Almost 10 Years Later. It’s (Kinda) Spectacular

Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"

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gameluster.com
Skuletor70d ago

Do the NPCs still randomly levitate every now and then? Even years later I noticed they hadn't patched that out

andy8570d ago (Edited 70d ago )

Honestly I loved the PS4 ACs. I'd love next gen ports of Black Flag, Unity and Syndicate

70°

Five small but brilliant maps in games

Small video game maps that are packed with things to do are better than huge but empty maps. Here are five small but brilliant maps in games.

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gamefreaks365.com
leahcim524d ago

I am playing the Batman Vita game, it is amazing really.

160°

Why Assassin’s Creed Unity remains one of the best games in the series

GF365: "Since the first Assassin’s Creed game, there have been entries up until now. There are more than a few titles that are far from an ideal stealth game. Let’s discuss why 2014’s Assassin’s Creed Unity is one of the best games in the series."

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gamefreaks365.com
isarai549d ago

Glitchy as hell and flat story, nah this aint it. AC2, brotherhood and 4 were amazing games in every respective

Furesis548d ago

Yeah i would say brotherhood and 4 were the best for me. I have not played the new ones and Unity was my last one. Seems like i made a good choice.

DarXyde548d ago

I gave up after Revelations. Just couldn't bring myself to care anymore and I got burned out of the gameplay.

Definitely agree on 2 and Brotherhood though. Great games.

YourMommySpoils548d ago

A Ubisoft AC game that's not glitchy? That will be the day.

Knightofelemia549d ago

After constant glitches Arno being boring nah I am good I skipped Unity. I will always like the Ezio trilogy, Black Flag, Rogue, Odyssey, Syndicate. I use to love the franchise but now it feels stale and boring. But my list of favorite entries into the franchise will vary from other players favorite entries.

RaidenBlack548d ago

Odyssey is a really well-made RPG game ... but it ain't a proper AC game, even though its part of the lore

ToddlerBrain548d ago

It’s funny because, at launch, it was universally panned for being unplayable. It’s a great game that holds up today. I’m glad they fixed it.

staticall548d ago

The only good things i remember from Unity are pretty graphics and really good descending mechanics (even though it sometimes didn't make much sense, when your character can drop down from like 10 meter height onto a flagpole perfectly).

Game is glitchy to this day, i was playing in it years after the release date (with all the DLCs) and it's still broken. You had to reload missions too often for my taste (characters do not spawn, you fall through the floor, getting stuck in falling/sitting/aiming animation, hidden blade stop working, assassination target running away at the start of the mission). Story was meh, searching for all the treasures wasn't enjoyable at all. Coop was pretty much useless, i've beaten every coop mission in solo. Helix rifts were awful as well.

Not saying i hate this game or anything, but it got too many problems.

Assassin's Creed (i know it's a controversial opinion) and Assassin's Creed 2 are still great to this day.

anast548d ago

Unity was okay. I prefer Syndicate and Origins.

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