Without question, SupCom was a good attempt, but it falls short in a number of ways-not because of a failure in execution, but rather in a failure to fully consider how putting it on a console would truly hold it back. Even for a console as advanced as the Xbox 360, trying to port a PC-comparable version of SupCom to it seemed to be too much to bite off, and, sadly, the hardware clearly does choke on it too much to fully enjoy Taylor's creation.
From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
The Steam Summer Sale is upon us! Stock up on some great strategy games!
I had high hopes for this since C&C3 was so good on 360, but every RTS fan needs to play this game and it's well worth the investment on a PC that can run it.