A favorite of YouTubers and Twitch streamers, The Binding of Isaac originally released in 2011 and has since sold more than 2 million copies worldwide. This twisted, slightly blasphemous roguelike game has a charming appeal, so even though you spend the bulk of the game fighting mutated, hellish monsters, you can occasionally get back up from your dead cat and even use your mom’s bra to gain some superpowers.
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
IGN : Ask three different video game fans to define what a “Roguelike” is, and chances are, you’re likely to get three very different responses: One might say "Oh yeah, those are like that game with the sexy greek gods!" Another might reply "No, you idiot, Hades is a Rogue-LITE. A roguelike is a game like Spelunky." And another still might slam their hands on the table and shout, "The reason why they're called rogueLIKES is because they're LIKE the 1980s dungeon crawler rogue. None of those games are roguelikes at all!"
My daughter and I had a blast with Rogue Legacy - our favorite by far.
We also enjoyed Undermine which I didn't see make this list unfortunately.
To me Binding of Isaac is the GOAT. No two runs in that game feel the same. The unlimited combinations of item synergies is still something no game has been able to match.
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.
I've been playing the heck out of it on my Vita since it released. I put over 40 hours into the original PC version, and even then I can't stop playing the handled one. It's such an addictive fun game. I keep thinking... I could have gotten further... Let me try just one more time.
So glad this game was made, it's just got such an amazing culmination of ideas. Awesome replayability, randomized levels, rogue-like experiences, and fun gameplay. This is something I'd gladly pay $30+ dollars for. I tend to say, a game's price should justify how long it's played. If I can get an hour out of every dollar I spent, it's more than worth it. Some "AAA" releases I wouldn't get more than 15 hours out of. Yet I'd pay around $60 dollars for them at release. An indie title like this manages to give me 60+ hours and counting, for $15 dollars at release (if I didn't have PS+)... That's gotta say something.
I like that they offered it for free this month, I get to play it, and at my own pace..
I feel I have to go to the Wikia for it, but it's like some stuff/items aren't even documented.. it seems the game is purposefully cryptic.. The game would seriously benefit from a beginning tutorial portion for those that are easily deterred by this.
This game is definitely interesting. Having fun with it!