20°
5.0

Gamespot: Supreme Commander Review

It's hard to guess how a game like Supreme Commander for the Xbox 360 gets approved for a retail release. It's a technical disaster, prone to frequent lockups, constant stuttering, and plenty of buggy behavior. These issues are maddening, because at its core, Supreme Commander is a great real-time strategy game, filled with tactical intricacies that function on a massive scale. On the PC, it worked brilliantly. Here, it isn't just rough around the edges--it's just plain rough. Fantastic strategic gameplay deserves better, and it's astonishing that it was allowed on store shelves in its current state.

The Good:
* Deep, massive gameplay
* Awesome sense of scale
* Decent control scheme.

The Bad:
* Awful, indefensible technical issues pervade every aspect of the game
* Broken artificial intelligence
* Underwhelming visuals and weird sound issues.

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gamespot.com
70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow893d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94893d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251817d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1816d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.