90°

Realtime Worlds donates $1k to APB fansite

Massively reports: Fansites have always been a labor of love. People create, share and maintain them at a cost simply because they're passionate about something. In the case of APB-Evoloved.com that passion lies with Realtime Worlds' upcoming grand-theft-style MMO All Points Bulletin. Their love for the customization-centric MMO certainly isn't singular. In fact, another thing that their love for ABP isn't is unnoticed. The fansite's webhosting woes were recently resolved through a $1,000 donation made by none-other than Realtime Worlds itself. How's that for fan appreciation?

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massively.com
MK_Red5790d ago

Glad to hear this. Kudos to Realtime Worlds.

Sez 5790d ago

i know i will be picking this game up on day one. just give us a released date all ready and i will be happy

Skerj5790d ago

Dude that's so freaking awesome of them, that $1,000 gesture will probably get them that many subscribers 10 fold.

10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

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devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

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eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

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splitkick.com