160°

Hellblade needs to sell up to 300,000 copies to recoup development costs

Ninja Theory has released a new Hellblade developer diary video focused on the business strategy behind the upcoming PS4 exclusive.

Product development manager Dominic Matthews says: "We're taking our work on Hellblade as an opportunity to question the way the game industry has always done things, to see if there's a better way, a more streamlined way, to create amazing quality but on a smaller budget.

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computerandvideogames.com
Fro_xoxo3481d ago

that shouldn't be a problem.

bouzebbal3481d ago

give me some explosive action and that 300000 will be no problem

user56695103481d ago

yeah the problem was funding the developement.

lelo2play3481d ago

The budget this game has and a 12-15 man team... this game sounds like a indie game.
If people are expecting a game with the scope of DMC or Heavenly Sword, I think they are going to be disappointed.

GameDev13481d ago

"If people are expecting a game with the scope of DMC or Heavenly Sword, I think they are going to be disappointed."

Lol, that is actually what they are aiming for, a game in the scope of their own AAA titles

Ninja theory actually call Hellblade an AAA indie title, it is made and published by an indie company but has the content of a AAA game, they are using Unreal engine 4 and Vicon for motion capture

Hellblade.com is a site you should look at for what this game is about, cause you seem to have no clue

hay3481d ago

Wow, what a change. 1m of Heavenly Sword being a launch title: A MONUMENTAL FLOP, as they described it sealing their fate with the hypocrisy.
Enslaved: 700k, A FLOP.
DMC: 1.2m, A FLOP, since they aimed for twice as much in multiplatform ecosystem.

And now Hellblade, a Heavenly Sword reskin: 300k. Good to see their ambitions going up. But will it float?

Knowing the BS Antoniades did in the past, I think this is just an excuse to go "indie" and cash-in on "begstarters" additionaly in near future, the way Tim Schafer paved the road.

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trywizardo3481d ago (Edited 3481d ago )

it'll sell more than that on PS4 , and X1 version will make it sell even more . i can already smell a sequel
@aviator : well , its a timed exclusive , so yeah it will be released on X1 after some months of PS4 release

aviator1893481d ago

is an xbox one version on the way?

G20WLY3481d ago (Edited 3481d ago )

It's been touted as 'first on PS4', but there has been no talk of a potential Xbox release date or even an expected post-PS4 release delay.

I think they'll sell 300,000 if it's anywhere near as good as Heavenly Sword was, just of the back of the love that game had. The reveal had such a similar feel, it's seriously working those nostalgia-based cravings! :)

Heavenly King3481d ago

They said PS4 first, because is the only version they are working on, BUT still they are searching for other viable platforms for their game.

UltimateMaster3481d ago (Edited 3481d ago )

For all we know, Hellblade could be on PC afterwards. I wouldn't dismiss the possibility on an Xbox release.
Either way 300k is not a bad number.
I'll be getting it.

bouzebbal3481d ago

it's rumored to be timed exclusive, but could be exclusive PS4 as well. NT said nothing about this as far as i know

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ManiacMansion3481d ago (Edited 3481d ago )

They told that it wont have as much content as a full game so if they wont bring this on a physical bluray and just as digital download 300k will be hard!

OUROSMAG3481d ago

lol wut? They've never said that, in fact they've said that it has as much content as their previous titles.

ManiacMansion3481d ago

"Hellblade is currently slated to release in 2015 for the PS4. It utilizes Unreal Engine 4 and will be a digital release featuring some fairly unforgiving combat"

http://gamingbolt.com/ninja...

Forn3481d ago

@ManiacMansion

Again, where in there does it say it won't have as much content as a traditionally released game?

XtraTrstrL3481d ago

That's about $18 million at $60 a copy.

OUROSMAG3481d ago (Edited 3481d ago )

It won't be 60 they are only doing only digital releases to lower cost.

zeal0us3481d ago (Edited 3481d ago )

They actually only get a fraction of $18m
Retailers, manufacturer/distributors and etc get their share of the $60.

XtraTrstrL3481d ago

Yeah, just adding up the full amount at $60, they said 200,000-300,000 copies anyhow.

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100°

Ninja Theory on Hellblade's Development, "Independent AAA" Market and Their Future

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

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wccftech.com
2471d ago
80°

Talking Hellblade with Tameem Antoniades, Chief Creative Director at Ninja Theory | GodisaGeek

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

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godisageek.com
The_Sage2474d ago

The 8th is quickly approaching.

90°

Hellblade’s dark portrayal of viking hell and psychosis is this year’s anti-God of War

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.

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gamesradar.com