10°
8.9

Ninja Gaiden 2 reviewed @ justpressplay.net for an 8.9/10

Taken from review:

One of the first things that I actually noticed was the alteration they made to the dodging. Instead of actually rolling out of the way Ryu just does some slide. I don't think it's as useful as the rolling from the last one, but I managed to get used to it. The biggest change comes in the form of the regenerating health bar. You won't be potion hording like the last game because after every battle you regain your health, but it has its limits. If you take too much damage a certain portion of the bar will turn red, which is the portion that won't be regained when the battle is over. You won't regain the lost portions of health until you get to a save point.

I really like the new health bar, but it seems to have come at a high price. Team Ninja decided to use this as a license to make certain enemies and areas as cheap as possible making some of these portions verging on entirely unplayable. Now a lot of the enemies I actually like and view them as typical cannon fodder, but some are plain ridiculous. One of the one enemies that I at first hated in Ninja Gaiden were the rocket troops, but now I just love tearing through them, but in this iteration I can't say the same thing. Not only do the rocket troops fire about a dozen rockets at you at one go, but you always fight a pair of them. They only seem to be in what I think was chapter eight, but the amount of times you run into them is aggravating. You can dodge all of their salvoes and get up to them only to be met with a face full of rockets. When this happens you can't block, dodge or even move. It's the cheapest thing that I have ever had to deal with. Not to mention that there is another segment where you have to water run to take out about 12 of them and they seem to respawn while you are killing them. Granted I got through this, but I didn't have any fun whatsoever dealing with it.

That's the thing with this game; it doesn't realize that there is a fine line between the fun kind of challenge and the "you've got to be f**kin' sh*ttin' me" challenging. There were so many instances where I almost threw my controller right in to the TV, but it's not fully because of the difficulty, which is actually manageable; it's the camera. I have already read numerous posts on a couple of forums stating that the camera isn't that bad, but I ask you the question; what difficulty are you playing on and what level are you on? I ask this because there are times where the camera will truly screw you over. For starters once during the chapter where you first fight the werewolves the camera decided to focus on the death animation of one of the werewolves. When this happened I was nowhere on screen. Next thing I know my controller vibrates and the camera finally orients itself back to me. And the next thing I see is a werewolf pounding its fist into my face. If I had either seen this thing charging towards me I could've killed it; or if I saw this thing grabbing me faster I could've shook it off.

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justpressplay.net
90°

Ninja Gaiden Sigma 2 - Team Ninja at its Finest

Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.

MIDGETonSTILTS17440d ago

Disagree.

Black > Sigma1 > Sigma 2

210°

The 10 Hardest PlayStation 3 Platinum Trophies

With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.

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twinfinite.net
DarkOcelet3008d ago

I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.

Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.

I will never forget the day i got that Big Boss Emblem.

Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme

One of my proudest trophies :)

skcej3007d ago

yeah the Lost Planet 2 one was pretty ridiculous with the amount of time you had to put in but when I researched the list I found a lot of people saying that the Nom de Guerres were really annoying/ quite tricky to get. I did think about putting MGS 4, maybe it should have got an honorable mention. Impressive trophy to have though dude! :)

kotaku773007d ago (Edited 3007d ago )

Yeah! specially when you got to play over and over MGS4, when you could be playing, idk, MGS3 or any other game

FallenAngel19843008d ago

I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task

kotaku773007d ago

Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16

Knushwood Butt3007d ago

+1 for Raiden IV

What is your best score in Overkill mode (online ranking rules) ?

kotaku773007d ago

I don't know what you're talking about

Knushwood Butt3007d ago

Raiden IV

Shhoting game

High score?

100°

Are AAA Games Too Easy?

"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes

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playlegit.net
itsjustexuma3312d ago

From Software thinks differently

bacrec13312d ago (Edited 3312d ago )

Real Talk. Wish more companies would get the memo.

joab7773312d ago (Edited 3312d ago )

So do I. Unfortunately, it doesn't sell so it doesn't get made. At least it doesn't sell 5-10 million like Assassin's Creed, And all the others. Bloodborne is one of the best games I've ever played, and it ruins other games b/c it expects better of you. It wants you to play it for awhile, instead of moving on to the next big thing a week later.

It's goal is to consume you, and not just your time, but your patience and your will, and it promises, unlike other games, to reward you for that time w/ actual satisfaction.

breakpad3312d ago

eeh ?? have you heard bloodborne or Souls games ? ..no if the develeopers dont seek wide casual acceptance (aka all kids must play the game) no ... are not easy

bouzebbal3312d ago (Edited 3312d ago )

i think western games are getting much easier than ever.
japanese are the only ones who dose difficulty. Games like Ninja Gaiden, Souls, Bloodborne raise the level.

johndoe112113311d ago

Why? That makes no bloody sense. Most games have varying levels of difficulty, if you are someone who likes to be constantly punished and frustrated while playing a game simply start off playing the game on it's hardest difficulty. Why the hell should they make all games with only one level of frustrating difficulty, to pander to a select few who have nothing better to do than spend 10 hours trying to pass one level?

This argument makes no sense and since bloodborne released people act like they've forgotten about difficulty settings. People saying all games should be difficult and punishing are selfish and inconsiderate and don't give a damn about anyone else's time or preferences. if gamers want to spend over a month trying to finish every game then they should not complain when only 5 or 6 games get released every year. It's a senseless foolish expectation.

+ Show (1) more replyLast reply 3311d ago
rawrock3311d ago

From Soft makes Souls games hard the wrong way. Slow clunky controls and questionable mechanics and design. Anybody can make a game where you die a lot. It takes more talent to make a game with a good difficulty balance and smooth gameplay. I have not played Bloodborne but at least it looks to be step up in gameplay over the Souls games.

3311d ago
freshslicepizza3311d ago

from software became a aaa developer based on expanding its fanbase who often felt neglected to play games where if you die you suffer for it. the first demons souls game was not marketed as a aaa game, it grew from word of mouth and they managed to fill an area that was being ignored.

lots of aaa games are made easy and that makes sense since they want the barriers of people to play them to be as wide as possible. the more accessible the more will play is what they are thinking because aaa games cost a hell of a lot more money to make now than they did 30 years ago.

AngelicIceDiamond3312d ago

The industry doesn't use the word easy but "accessible" so yes games are easy.

joab7773312d ago

It's because they know that you won't be playing long. Only certain games get played over a period of time longer than 2 weeks. They just want your money, and want you to finish it. And they know that if you get the Souls reputation, you are screwed.

700p3312d ago

it depends on the game really.

BitbyDeath3312d ago

Depends on the difficulty setting.

Perjoss3312d ago

I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.

KryptoniteTail3312d ago

Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.

I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.

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