Taken from review:
One of the first things that I actually noticed was the alteration they made to the dodging. Instead of actually rolling out of the way Ryu just does some slide. I don't think it's as useful as the rolling from the last one, but I managed to get used to it. The biggest change comes in the form of the regenerating health bar. You won't be potion hording like the last game because after every battle you regain your health, but it has its limits. If you take too much damage a certain portion of the bar will turn red, which is the portion that won't be regained when the battle is over. You won't regain the lost portions of health until you get to a save point.
I really like the new health bar, but it seems to have come at a high price. Team Ninja decided to use this as a license to make certain enemies and areas as cheap as possible making some of these portions verging on entirely unplayable. Now a lot of the enemies I actually like and view them as typical cannon fodder, but some are plain ridiculous. One of the one enemies that I at first hated in Ninja Gaiden were the rocket troops, but now I just love tearing through them, but in this iteration I can't say the same thing. Not only do the rocket troops fire about a dozen rockets at you at one go, but you always fight a pair of them. They only seem to be in what I think was chapter eight, but the amount of times you run into them is aggravating. You can dodge all of their salvoes and get up to them only to be met with a face full of rockets. When this happens you can't block, dodge or even move. It's the cheapest thing that I have ever had to deal with. Not to mention that there is another segment where you have to water run to take out about 12 of them and they seem to respawn while you are killing them. Granted I got through this, but I didn't have any fun whatsoever dealing with it.
That's the thing with this game; it doesn't realize that there is a fine line between the fun kind of challenge and the "you've got to be f**kin' sh*ttin' me" challenging. There were so many instances where I almost threw my controller right in to the TV, but it's not fully because of the difficulty, which is actually manageable; it's the camera. I have already read numerous posts on a couple of forums stating that the camera isn't that bad, but I ask you the question; what difficulty are you playing on and what level are you on? I ask this because there are times where the camera will truly screw you over. For starters once during the chapter where you first fight the werewolves the camera decided to focus on the death animation of one of the werewolves. When this happened I was nowhere on screen. Next thing I know my controller vibrates and the camera finally orients itself back to me. And the next thing I see is a werewolf pounding its fist into my face. If I had either seen this thing charging towards me I could've killed it; or if I saw this thing grabbing me faster I could've shook it off.
Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.
With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.
I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.
Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.
I will never forget the day i got that Big Boss Emblem.
Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme
One of my proudest trophies :)
I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task
Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16
"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes
The industry doesn't use the word easy but "accessible" so yes games are easy.
I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.
Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.
I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.