70°

Nintendo outlines European Wii summer release schedule

Nintendo has today released an updated summer release schedule for its Wii platform, including confirmation that Super Smash Bros. Brawl is to be released across Europe on June 27 - that's only a few days away now.

The next first-party Wii game looks to be Wario Land: The Shake Dimension, a 2D Platform game which promises to bring an innovative Wii control system to the classic genre. Wario's latest adventure is scheduled for release on September 26, 2008.

Expect to see and hear a lot on upcoming Wii titles from Nintendo at E3 next month.

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videogamer.com
50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin687d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin687d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum687d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa686d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5813d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

872d ago
BrainSyphoned871d ago

Having to do a thing three times would make my list as #1

Jeriphro871d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned871d ago (Edited 871d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

871d ago
0hMyGandhi871d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro871d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola871d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck871d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel