GameSpy writes: "It took Halo to bring what had formerly been the exclusive province of the PC -- the first-person shooter -- to the console world in a way that made it easy to use and fun on a control pad. Since then, it's seemed like only a matter of time before some smart developer would crack the code to successfully bring the real-time strategy format to a new (and more lucrative) home on consoles. Developer Hellbent Games is the latest development team to reach for this brass ring, this time with an Xbox 360 translation of Gas Powered Games' Supreme Commander. It's done a good job bringing the game over to console, but Supreme Commander ultimately proves to be too much for the 360 to handle.
Supreme Commander is touted as the spiritual sequel to Total Annihilation, considered by many to be one of the best RTS games ever. The basic premise is that an "Infinite War" has been raging across the galaxy for the last 1,000 years and the three branches of the human race -- the United Earth Federation, the Cybran and the alien-influenced Aeon -- have been pledged to their opponents' mutual destruction for so long they barely know any other way of life is possible. Now, however, a new factor has come into play and the player, depending on which side he or she chooses, will be instrumental in seeing which faction comes out on top."
Pros:
-Good control system and depth of strategy
-Enormous single-player missions
Cons:
-Imprecise selection
-Transport-ferrying system
-Mediocre graphics
-Huge numbers of functionally equivalent units
From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
The Steam Summer Sale is upon us! Stock up on some great strategy games!