Resolution is the first order of business: the developer opts for an extra-wide aspect ratio, presumably in order to reduce the games' rendering load - though HUD elements are displayed in this region. Based on what's rendered inside the letterbox, however, we're left with a 1920x768 resolution on PlayStation 4 and a meagre 1600x640 on Xbox One. In effect, it's the now-familiar 1080p vs 900p set-up here, but the intrusive borders serve to cut-down actual rendering resolution significantly. Only 71 per cent of the screen's real estate is actually used for gameplay - and the aspect ratio utilised is actually a higher 2.5:1 rather than the 'cinematic' 2.35:1.
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As it stands the results aren't looking great for either console but the PS4 version takes the lead for the moment with its higher resolution and smoother update when running at 30fps. It is odd that certain scenes do operate with a slight advantage on Xbox One, however, and we'll have to play further to see how the game trends...
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F.E.A.R. was another amazing game, shame the series went downhill with 2 and then fell off entirely with F3AR.
Couldn’t get into Fatal Frame, bought the remaster on PS5 and just…couldn’t.
xb1 version is 900p, certainly looked that way from the comparison vids. despite the older claims of same res
"As it stands the results aren't looking great for either console but the PS4 version takes the lead for the moment with its higher resolution and smoother update when running at 30fps..."
I wonder why the game is so unoptimised.
It runs poorly on both consoles, especially on XO.
Only the PC can do full HD and unlocked 60fps, even the PC version is unoptimised.
That's almost the same resolution as The Order. I'm sure they can get it locked since its a one console game.
'It is odd that certain scenes do operate with a slight advantage on Xbox One' How come this part was skipped in the comments? Everybody hates the Xbox lol