"Ubisoft is bent on making sure Unity stays ahead of its predecessors technologically."
Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
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GF365: "Since the first Assassin’s Creed game, there have been entries up until now. There are more than a few titles that are far from an ideal stealth game. Let’s discuss why 2014’s Assassin’s Creed Unity is one of the best games in the series."
Glitchy as hell and flat story, nah this aint it. AC2, brotherhood and 4 were amazing games in every respective
After constant glitches Arno being boring nah I am good I skipped Unity. I will always like the Ezio trilogy, Black Flag, Rogue, Odyssey, Syndicate. I use to love the franchise but now it feels stale and boring. But my list of favorite entries into the franchise will vary from other players favorite entries.
It’s funny because, at launch, it was universally panned for being unplayable. It’s a great game that holds up today. I’m glad they fixed it.
The only good things i remember from Unity are pretty graphics and really good descending mechanics (even though it sometimes didn't make much sense, when your character can drop down from like 10 meter height onto a flagpole perfectly).
Game is glitchy to this day, i was playing in it years after the release date (with all the DLCs) and it's still broken. You had to reload missions too often for my taste (characters do not spawn, you fall through the floor, getting stuck in falling/sitting/aiming animation, hidden blade stop working, assassination target running away at the start of the mission). Story was meh, searching for all the treasures wasn't enjoyable at all. Coop was pretty much useless, i've beaten every coop mission in solo. Helix rifts were awful as well.
Not saying i hate this game or anything, but it got too many problems.
Assassin's Creed (i know it's a controversial opinion) and Assassin's Creed 2 are still great to this day.
This game is featuring some very bold graphics technologies: real-time global illumination system with dynamic weather and time of day changes and high dynamic range, physically based rendering for realistic looking materials with accurate reflectivity and specular highlights, screen space reflections, advanced volumetric fog and particle effects, PCSS (soft shadows), tessellation (in PC version at least), high quality skin shaders, new hair rendering techniques, advanced cloth physics, massive scale and detail, seamless interiors in about 25% of the buildings and the most massive crowds of NPCs ever seen in a game.
It's easily one of the most technologically advanced games we have yet seen. I don't believe there is anything else this year that compares in technical terms. It's a massive undertaking and I can't wait to see and play the results.
Sounds like AC is out growing it's console britches and needs the power of the pc to fully spread it's wings and become something greater than what it is.
Looking forward to AC:U on the Pc set to Ultra and at 4k so I can play it the way the devs wanted it presented.
I think going forward devs are gonna see that the new consoles are not all that powerful as Proper CPU compute power has been traded in for graphics and when you start combining lots of smart Ai in huge world's that the resolution is gonna have to go down.