Developer: Treyarch
Publisher: Activision
Players: 1-2
Online (Co-Op): 2-4
Online Multiplayer: 2-16
Call of Duty: World at War will utilise the Call of Duty 4 engine but the developer has also added various enhancments, such as the ability the burn down buildings and foliage. The game takes place primarily in the pacific, with the US forces fighting Imperial Japan. Frank Kearsy, military advisor and Gulf War Veteran, has made sure that the way the Japanse fight is both tenacious and shocking.
You'll also be fighting as the Russians, who are invading Germany. With the Nazi forces on the back foot they will start fighting even more ferociously in an attempt to defend their strongholds such as in Berlin. There is also a new party system that will allow the leader to issue commands to his troops in single player.
Mutliplayer perks are also back, including some of the favorites from Call of Duty 4, but there will also be new ones that better suit the time period. The game also features new weapons for the series, such as the flamethrower which can melt the skin off of your enemies and set ablaze grass and wooden buildings. You are also able to shoot throw materials depending on the strength of the material.
Treyarch is promising that this new insentient element of Call of Duty will be the darkest one yet and are dedicated to making the best game they can. They have had two years of development time, rather than the 11 months they had for Call of Duty 3. And this time they have specific teams working on all the different versions, with the Xbox 360 version acting as the lead.
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Call Of Duty is back with its yearly instalment, but is Modern Warfare 3 breaking new ground, or just a lazy cash grab? The answer may not surprise you in today's review from JDR.
The original Modern Warfare and Modern Warfare 2 games have been drawing players back in
I really hope we get other activision games on GP soon. My dream would be Scarface but I know the license probably expired
None of those games had dedicated servers on console in the first place? Were always player hosted. Did something change?
i might get this one for pc, 8 on 8 is too small for ww2. i love the original call of duty for pc, thats was crazy with all them people running around. it make it more realistic.
I like the fact that this time it's set in the pacific, but what's with the sudden shift to Europe again playing as Russian soldiers defending against the Nazis?
this game might actually be pretty cool. the fact that u can burn ppl out of there hiding spots in multiplayer sounds awsome
If this is true then there will be no 4 player split screen, WHY?
I have a lot more fun split screen than online, COD 2, 3 & 4 all had it!
I really hope that gets added in.
This has been in development for 2 year? Interesting