On this week’s CGMagazine Podcast, Wayne is out of the office but Phil is here to tell us how Twin Peaks is back, at least will be back in 2016. The crew also looks at all the new films that are out in theatres now, including Annabel, Gone Girl and the odd Nick Cage film Left Behind. Finally Mel talks about Disney Infinity 2.0 and Phil jumps into the world of Super Smash Brothers and Hyrule Warriors.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Before games inspired by movies and TV shows became blatant cash grabs, there was a time when players actually had some solid titles inspired by various IPs, and Disney made some of the best
Quackshot for me, simply because I think there’s a lot of potential for improving on the original and I would love a great platformer starring Donald in a world-traveling Ducktales-style adventure.
Has Disney done more harm than good to Star Wars when it comes to gaming?
Thats not a question that even needs to be asked. Anybody that is a fan of Star Wars and video games knows EA could fuck up a 1500lb steel BB in the middle of a cotton field barefooted. It truly is a travesty that EA is one of the most profitable game companies. Any company that would have made as many missteps with franchises as they did would have folded under and had all of its licenses pulled. Because of MT that litter their games, EA is artificially kept relevant in the industry. They are able to hold on to these licenses with the billions they milk out of gamers every year. So hell yeah Disney underachieved. But we all knew that was going to happen the minute news broke they were partnering with EA.
It's the refusal to do what it takes to get an actual creative project off the ground. Instead Disney and co. pushed out minimal viable products for the majority of its gaming life cycle.