MWEB GameZone writes: "Any massively-multiplayer online fan will tell you that endgame content is crucial for the longevity of an MMO type game. We are prepared to go through the grind to collect epic gear as long as we have the promise of challenging endgame raids. Bungie promised Destiny players an endgame challenge so hard that six of the best won't be able to beat it.
Well, three did, and we predict this means the end for Destiny. In a few months time, there will be an exodus of Guardians.
Destiny is leaving players with a sense of failure. Failure because a victory was handed to them. "
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
3 Players? :/ I sort of expected this. difficulty is non-existent in the face of determination and skill.
Wait....how did they open up the portals in the final boss..doesn't the final boss send the farthest three players in the portal automatically
Level 30's as for the final boss, I call bs.
Not too surprising. There will always be these gamer outliers that just crush games. Look at some of these speed runs we see in gaming. Some people just have skills, either through natural talent or hardwork.
Totally unsurprised by this.
Sounds like the time the kids from South Park saved the World of Warcraft