gamrReview's Ben Burnham: "It’s not something that happens very often but there are times when bad games, even truly awful ones, demonstrate so much potential that it’s not only difficult to fully hate them, but it becomes easy to imagine how greatness could be fostered from them.
There was a game released on the PC (and subsequently on the Sega Dreamcast) back in 1999-2000 called Omikron: The Nomad Soul. It was the first game from French developer Quantic Dream, a studio who would majorly switch gears and enjoy a surge in popularity and critical acclaim many years later, with the cinematic trio of Indigo Prophecy, Heavy Rain, and most recently, Beyond: Two Souls."
Quantic Dream are set to offering hands-on opportunities at PAX East 2024, but which game it will be has not yet been revealed.
Quantic Dream has announced a new publishing label, Spotlight, following the reveal of debut title Under the Waves.
Interesting to see how this works out for them. QD have had a very lucrative partnership with Sony. David Cage is a household name among Playstation owners, and he might not have been if QD stuck with Atari as their publisher. Now they're launching Spotlight so they can circumvent Sony exclusivity? I imagine this isn't the last we'll hear from Spotlight.
Can’t wait for all those quicktime events and bash-you-with-boredom storytelling.
From GI.biz: "Today, Quantic Dream embarks on a new chapter as it is brought into the fold of NetEase – the Chinese publisher's first European acquisition.
Over the past quarter of a century, the French studio has built a reputation for itself on the back of cinematic titles such as Heavy Rain, Beyond: Two Souls and Detroit: Become Human. While these games may divide opinion among individual gamers, generally speaking they have been well received by critics and praised for attempting something different when it comes to interactive storytelling.
The high profile of these games, and the studio's long-running partnership with PlayStation, put Quantic Dream on the map – to the point where co-CEO Guillaume de Fondaumière (pictured above left) tells GamesIndustry.biz the company has engaged in acquisition discussions with several potential buyers over its lifetime."
I guess another company that will be restricted on what they can and can't say by the Chinese govmt
infinite supply of fried rice?, I kid I kid, most probably cash ?, retirement? running out of ideas, who knows.
Well I wrote a big post on this but somehow it deleted from the stupid glitching advertisement on this site. Does any bodies screen jump around as the advertisement changes up. Just asking.
As for the Chinese buying up game companies. What’s one way to monitor people and behaviors? Through the gaming analytics they get from people playing. I really believe they are trying to manipulate the world as much as possible. Remember the bird nest at their first Olympics. Their Vision of the world all neatly tied up for them.. I know it’s a stretch, but either the Chinese government has a lot of Gamers, or something else is going on behind the scenes.
Interesting. I'd like to see them try again.
Omikron ? a bad game ? right...
lol omikron is anything BUT a bad game.
it's the first game from an ambitious team that was good went it came out and hadn't aged well.
Omikron is by far David Cage's best work. It has the best story, a plot twist that's clever and makes sense, and a rich colorful world with excellent art direction.
I have a feeling the author has only recently played the game, hence laments about the graphics and lack of hand holding. Get this, players were smart enough to figure puzzles out back then. Investigating the death of your partner, finding the clues in an open city was really fun, naturalistic and rewarding.
The game is flawed, it tries too many things. So the shooting isn't great and the combat is fairly elementary. But what Quantic Dream achieved is much more than the sum of its parts.
I really wish that they would revisit the world of Omikron. I imagine what could have been if Cage had continued developing his ideas for open world games. I think they'd be more interesting than the work he's doing now, and more interesting than the current spate of GTA-simulators.