QJ.net writes "High Voltage Software studios has released the game manual for their 2009 game, The Conduit. The game's looking like it's going to be the next big FPS game for the Wii since Metroid Prime 3: Corruption. Although we have to admit, their Mr. Ford doesn't look like he can stand two rounds with Samus." very, very cool, lots of info on weapons and enemies, check it out.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
shows off stronger art style than in the other screens and footage so far. I hope they can bring out the art style so the game doesn't look generic.
nice read.. gives a lil more detail..
why do aliens always have to be bugs though? and why must they always be more advanced?
i want to play 1 game where the humans are the most advanced beings ever and squish everything.. and once you beat that they let you play the dumb alien side and the game gets interesting (i should copyright that)
ah i loved the arcade version on AVP.i was always predator though with the spear....the human and aliens sucked.Man that was what 92?
Hasn't anyone ever seen the movie Starship Troopers???
We were way more advanced than the bugs, they just had an abundance. But I agree...why do they have to be bugs all the time?
I have a game idea that would turn the adventure/puzzle industry upside down!
I facepalm'd at the part where they called Metroid and FPS.