50°

Gamers In Beta Podcast 070: Don't mind the grind

On this week's episode of the Gamers In Beta podcast, CapnMikeM is joined by Kailon791 and MAINEac17. The trio continue their Destiny conversations as they talk about loot caves, engrams, strange coins, and more. Also, CapnMikeM interviews Pherg of Candescent Games; the developer behind the HC platformer Tinertia. Lastly, the team goes over the upcoming releases of the week and news of the past week.

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gamersinbeta.com
170°

The Crew is Being Removed from Your Ubisoft Connect Account Right Now

The Outerhaven writes: With the closure of The Crew's online servers, Ubisoft has started removing access to the game from anyone who owns it on Ubisoft Connect.

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theouterhaven.net
shadowhaxor44d ago (Edited 44d ago )

Wait. I don't get it. I reported on something that I recently noticed. I did mention in my article that I wouldn't have noticed if I hadn't gone to play The Division 2. That said, if this was nearly a week ago, I wouldn't know, as NO ONE REPORTED ON IT! Not IGN. Not Gamespot. Not Kotaku. No one.

You got people here complaining that there are any real gaming journalists and game journalism sucks, but when someone is acting, doing something to make something known to the public about what a company is doing. What do you do? You poke fun at it. What is it that people want? Do you want to complain for the sake of it? Or do you actually want people to do something to make those who aren't in the know aware of the shady stuff that's happening and to sound the alarm?

ravens5244d ago

It's the "oh well" setting in on digital users. They don't care they don't own their stuff for some odd reason. 🤷🏽.

FullmetalRoyale44d ago

Good for you! People sometimes just feel the need to show how little they actually have to say. Very respectful dressing down, btw, which is another thing we need more of.

fan_of_gaming44d ago

I appreciate your article,
- "If this isn’t considered both a “WTF” moment and setting a dangerous precedent, I don’t know what else it would be"
- "it could also signal other publishers that removing games from our accounts would be okay"
- "Maybe those firmly against this digital future have a point after all"
- "This. Is. Fucked. Up."

As someone against an only-digital/streaming future for entertainment content (movies/TV shows/games/books), it feels like talking into a void about the points above on this website, or on Twitter, or with my friends, etc. People don't get it. I'm strongly contemplating whether this will be my last generation of PlayStation & Xbox consoles (I'm confident enough that Nintendo's next system will still support physical media and that their 1st-party games won't have online-required installation or usage restrictions).

Chocoburger44d ago

He is one of the long running trolls of this site, he never says anything positive. Every single one of his posts are either incorrect or flat out stupid. Pay him no mind.

OtterX43d ago

Thank you @shadowhaxor, we appreciate you.

+ Show (2) more repliesLast reply 43d ago
KyRo44d ago

Yet people will sit here and still say that digital is better 🙃

TheSenorCheese44d ago

Welcome to the era where you no longer own your games.

gvrd001944d ago (Edited 44d ago )

I'm so done with Ubisoft, removing games one paid for is a new low...
Bye Ubisoft,
You've done f#c*ed it up !

Chocoburger44d ago

This was me 9 years ago, when I realized all they wanted to make were filler boring games that are packed with micro-trash-actions.

Snooze! Moving on from Ubi-junk!

vTuro2444d ago

I see they're trying their best to surpass Activision Blizzard for being the most hated gaming company. Keep at it, Ubisoft, I believe!

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260°

10 Open-World Games That Feel Empty After Just A Few Hours

Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.

MadLad328d ago

I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.

I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.

giovonni327d ago

I agree I liked the switch to the open world, it was large with beautiful land scapes. However, it did feel a bit empty, and wasn’t as action packed as I would have liked. A lot of the bases felt like fillers instead of something of wonder. Let’s see what 343 under new management does from here cause Halo needs some updating

archibold327d ago (Edited 327d ago )

I'm surprised they scrapped the Slipspace engine. I thought the graphics looked great, the sandbox physics were as good as ever, and the AI worked well. Clearly a lot of work went into it and it appears to have been optimized for the new generation of GPUs. The only issue I had with it was the lack of environments, would have been cool to have different biomes on the ring to explore. A bit more variety in missions would have been nice, maybe some timed events where you have to manuever a banshee through forerunner architecture or some mongoose speedruns would have spiced things up.

CrimsonWing69327d ago

I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.

giovonni327d ago

GTA V and unfortunately, Saints Row the original have had some of the most aggressive open world features where the world doesn’t feel so bland. To me what makes GTA V so special is the way the characters react to the world around them vs how the world reacts to them. For example, in GTA when you switch to Franklin and he walked past an attractive female he responded “ damn you fine” or in Saints row you can run up in the pawn shop flash a gun and watch them respond by raising their hands in the air, or they press the silent alarm making you have to run away from the cops. Halo infinite doesn’t have those kind of moments that make you feel apart of the world it just feels like it’s there.

bloop326d ago

Trevor talking to random vegan npc: "You suck c*ck, but you don't eat meat.... It don't make sense to me "

Classic. Such a shame we won't get that humour again now that R* have gone all in on virtue.

Abear21327d ago

AC Odyssey with the next gen patch is pretty incredible, especially if you like a sea shantie. Lol.

Abear21327d ago

I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.

Sonic1881327d ago

Halo Infinite felt off. It's like the developers didn't know what they really wanted to do

Demetrius327d ago

Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter363d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood363d ago (Edited 363d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro363d ago (Edited 363d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881363d ago (Edited 363d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell362d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig363d ago

I think FIFA alone makes over $1bn a year from mtx

anast363d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername363d ago (Edited 363d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g363d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka363d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

363d ago Replies(1)
363d ago
Father__Merrin363d ago

There's millions that purchase MTX and there's nothing we can do about it

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