120°

Re-reviewing September 2014’s “must-buy” games

GameZone: "Back in August, I looked ahead to September’s game release calendar and, using my previous hands-on experiences, came up with a list of “must-buy” Xbox One and PS4 games. I also came up with five games releasing in September, not named Destiny, that would be worth purchasing. Now, as we near the end of the month, with most games either released or reviewed, it’s time to revisit these lists and see which games still hold up."

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Software_Lover3543d ago

The Forza Demo was good, but I'm just not into racing games as I once was. I need to buy me one of those Playseats Especially the crazy one in the video, and an Oculus Rift then maybe I will get some excitement back....... or break my back in the process.

higgins783543d ago

How many good to great games must Nintendo release for the Wii U before its stops being referred to as a 'struggling system'? Sure, numbers sold may not be through the roof - similar to that of the Wii, but didn't the self-proclaimed 'hardcore' mock the Wii at every turn. Didn't people learn anything from the Dreamcast - like that numbers alone do not make a great console with plenty excellent exclusives in its catalogue.

Hyrule Warriors and Forza Horizon 2 are for me the stand outs of September.

Ka7be3543d ago (Edited 3543d ago )

Middle-Earth: Shadow of Mordor i will give it a try (PC version). The rest are meh imo.

cfc783543d ago

Got to wait till the 3rd for FH2 but then Aliens and Evil Within its gonna be a great October.

Foehammer3543d ago

Middle Earth and Forza Horizon 2 are really pulling in the top scores.

D4 is at 77 as well.

Good month

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60°

Nintendo of America apparently had concerns about Hyrule Warriors

Former Nintendo of America staffer talks about concerns the company had about Hyrule Warriors and it damaging the Zelda brand.

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nintendoeverything.com
260°

10 Open-World Games That Feel Empty After Just A Few Hours

Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.

MadLad344d ago

I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.

I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.

giovonni343d ago

I agree I liked the switch to the open world, it was large with beautiful land scapes. However, it did feel a bit empty, and wasn’t as action packed as I would have liked. A lot of the bases felt like fillers instead of something of wonder. Let’s see what 343 under new management does from here cause Halo needs some updating

archibold343d ago (Edited 343d ago )

I'm surprised they scrapped the Slipspace engine. I thought the graphics looked great, the sandbox physics were as good as ever, and the AI worked well. Clearly a lot of work went into it and it appears to have been optimized for the new generation of GPUs. The only issue I had with it was the lack of environments, would have been cool to have different biomes on the ring to explore. A bit more variety in missions would have been nice, maybe some timed events where you have to manuever a banshee through forerunner architecture or some mongoose speedruns would have spiced things up.

CrimsonWing69343d ago

I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.

giovonni343d ago

GTA V and unfortunately, Saints Row the original have had some of the most aggressive open world features where the world doesn’t feel so bland. To me what makes GTA V so special is the way the characters react to the world around them vs how the world reacts to them. For example, in GTA when you switch to Franklin and he walked past an attractive female he responded “ damn you fine” or in Saints row you can run up in the pawn shop flash a gun and watch them respond by raising their hands in the air, or they press the silent alarm making you have to run away from the cops. Halo infinite doesn’t have those kind of moments that make you feel apart of the world it just feels like it’s there.

bloop342d ago

Trevor talking to random vegan npc: "You suck c*ck, but you don't eat meat.... It don't make sense to me "

Classic. Such a shame we won't get that humour again now that R* have gone all in on virtue.

Abear21343d ago

AC Odyssey with the next gen patch is pretty incredible, especially if you like a sea shantie. Lol.

Abear21343d ago

I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.

Sonic1881343d ago

Halo Infinite felt off. It's like the developers didn't know what they really wanted to do

Demetrius343d ago

Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter379d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood379d ago (Edited 379d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro379d ago (Edited 379d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881379d ago (Edited 379d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell379d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig379d ago

I think FIFA alone makes over $1bn a year from mtx

anast379d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername379d ago (Edited 379d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g379d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka379d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

379d ago Replies(1)
379d ago
Father__Merrin379d ago

There's millions that purchase MTX and there's nothing we can do about it

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