Chris Freeman believes we gamers are living in a golden age with a great variety of high budget, high polish Triple AAA titles. Offset this against the sheer variety of titles, imagination and innovation in the indie development scene and there you have it - something special for everyone.
In recent years we have seen less triple AAA games, and significantly more indie games; many of which have been commercial and critical hits. Why is it that these games are beginning to dominate more and more of the games market? Is it their generally lower price point or is it that they are innovating in ways that big budget games are not?
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It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.
PlayStation Universe takes a look at the best PS Vita titles.
Triple AAA? So "AAA AAA AAA"?
That's a lot of As.
I agree with the article. I like having a blend of games. I think Indies have more to prove so they have to do things to differentiate them from similar games. AAA games are often better in terms of scale and how much power it draws out of your system, but I think Indies are a breath of fresh air. Since I've loved PlayStation since its inception, variety is a huge deal to me and I don't see AAA games doing that often enough. Personally I love how they coexist and it only helps the library grow faster.
Both, please! And it's not like there's a massive line separating the two. Indie just means independent. Many massive titles are still indie titles.
The game I've played most on my PS4?
Transistor