Star Citizen is a space exploration game that is notable for having a huge Kickstarter campaign. It’s quite possibly the biggest Kickstarter game ever, and part of the reason for that is the rewards structure in the game. Roberts says that this has helped grow the Kickstarter for the game. Perhaps the most interesting thing about Star Citizen is that it got the majority of it’s through its crowdfunding platform. The game has currently raised 52 million dollars, but only six or seven of that was on Kickstarter itself.
Hotly anticipated Celestoidvania, Lucid announces Kickstarter Demo release date. Exciting news for anyone backing the game.
OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.
Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.
I'm hoping this doesn't turn in to some giant Chris Roberts vanity project, and they start producing more tangible stuff - and commit to a deadline.
The Hangar and the test game play I have tried have been graphically spectacular but not blown my socks off.
It'll be interesting to see what Roberts delivers versus Frontier - which is working on a much smaller budget, but seems more focused and making better progress on Elite: Dangerous.
Well the success or failure of this game could decide the fate of Kickstarter as well, let's hope they get it right.
Looks good, but I am so against kickstarter. Just too big of a risk I guess. There is one game I have helped because it is my only shot at getting another decent SOCOM game, and that is H-Hour.
After observing Star Citizen for some time, i'm still not feeling it. The game is most likely not living up to expectations, and it's going to be decapitated once it actually releases.
Recommended Specs - i7-2700k 4 core and gtx 780, but I still havent seen much for VRAM needs. Any word?