Carl Williams writes, "I remember the fervor that built up around the Resident Evil series, not once but twice, over the years. The first time was the release of the original game on Playstation- magazines such as Gamefan and Electronic Gaming Monthly were covering it like crazy showing pics from early builds and following the story. Gamers reciprocated this coverage with a lot of letters and interest, and later sales upon release."
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
REmake kept the original style adding new flavour and graphics, Resident Evil 2 is a complete modernisation. Which remake style is superior?
The GameCube remake was stunning for its time but the new modernisation efforts are breathing some much-needed life into the older games.
Both are fantastic but the old style controls and the half way house attempt to modernize them in remake both feel extremely dated now. Taking away your preference for the various settings and characters, the recent remakes are objectively better games.
I think anyone voting for REmake is simply doing it out of nostalgia. No way a new young gamer is going to pick that over the new ones. I couldn't even get my son to play the game for more than an hour.
Depends what sort of experience you're looking for. If you enjoy the old fixed camera OG style then REmake is to me the pinnacle of the form. Incredible atmosphere, visual style and a fantastic revision of Resident Evil 1 with additions that feel completely seamless. Resident Evil 2 Remake in an excellent update (especially running with the IMO vastly superior original RE2 soundtrack) with the benefits of modern design but I still prefer the original game.. it didn't "overwrite" that experience in my mind the way REmake felt like it became the definitive RE1 experience.
Problem with these projects is that they lose their motivation after a while and it never gets a release date.
Seriously 95% of the cryengine / unreal engine / whatever engine game remakes never get released because they abbandon the project after the while.
Hahaha this looks awesome! I can't imagine the effort that this takes - hopefully this does get completed
I wish Capcom hires these guys and make it happen officially.........
Unreal Engine 4 is the best choice, it produces much quicker results I've been told. it also supports a bunch of DX11 technology. good job for these guys, i really do hope they finish this!