860°

Here Is What Metal Gear Solid Could Look Like In Unreal Engine 4, Will Leave You Speechless

Metal Gear Solid and Unreal Engine 4 fans, get ready for a treat. Polycount’s member ‘The_Distiller‘ has shared some images from a project he’s been working on that is inspired by Konami’s MGS series. These images show incredible detail, and The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5).

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dsogaming.com
Godmars2903511d ago

And yet it needs more coding to be anything worth talking about...

MRMagoo1233511d ago (Edited 3511d ago )

These articles are not very interesting and yet we still keep getting them like " WOW look at this bathroom in Unreal engine 4 its sooo amazing" or the last one which was an airport hanger that looked nothing special. I guess there are some ppl that may care but who knows.

PLASTICA-MAN3511d ago (Edited 3511d ago )

"The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5)"

I really don't know what he is talking about (what skin shader). I am using the 4.4.3 released today. Does he use stuff coming in newer versions of the engine and a year ago too or is he just showing off?

john23511d ago (Edited 3511d ago )

@MRMagoo123: Funny thing is that an individual (yes, we're talking about one person) has managed to create characters and materials in UE4 (running them in real-time) that whole studios are incapable of. We're not talking about a team of 100+ people here. And that IS impressive.

@PLASTICA-MAN: Word has it that UE4.5 will come with a new skin shader. Don't know how he got access to it (or whether he's simply showing off)

https://forums.unrealengine...

Joe9133510d ago

Then why even click the link you could have looked at a article that you would actually like.

PLASTICA-MAN3510d ago (Edited 3510d ago )

Yes I knew the gif was using Nvidia Apex clothes physx to test it (needs much work though).

I contacted The_Distiller, he is using the awesome skin shader made by this guy: http://n4g.com/news/1218722...

http://n4g.com/news/1218606...

http://n4g.com/news/1218713...

Please update that info!

SilentNegotiator3510d ago (Edited 3510d ago )

"Funny thing is that an individual (yes, we're talking about one person) has managed to create characters and materials in UE4 (running them in real-time) that whole studios are incapable of. We're not talking about a team of 100+ people here. And that IS impressive"

Except no, it isn't. Studios work with the limitations of the average person's hardware. That's the only reason that mods and tech demos look so much better; they aren't working on any limitations other than their PC which is far more expensive than that of the average gamer's hardware.

Catering to the most powerful system doesn't pay. Well, unless you go all the way and make your game a virtual benchmarking tool, like Crysis 1.

+ Show (2) more repliesLast reply 3510d ago
3-4-53510d ago

* Here's how this song sounds played by an orchestra.

O wait....it sounds like EVERY OTHER song played with the same instruments.

THAT is what putting all these games into Unreal Engine is going to do.

WitWolfy3511d ago

Meh... I prefer the Fox engine.

DevilOgreFish3510d ago (Edited 3510d ago )

Both can make pretty realistic tech demos. In the games department i'd like to see how developers will use the unreal engine 4.

Timesplitter143510d ago (Edited 3510d ago )

You can't judge engines like that. This is a 3D model that some random 3D artist put in UE4. It's not a proof of what the engine can do.

UE4 costs a mind-blowing 20$. You can go download it and put some 3D models in your scene and make an article about it if you want. This is exactly what's going on here.

Modern engines don't have one specific look to them. UE4 can do 2D, 3D, cartoony, cell-shaded, photorealism, or anything you tell it to do. Same goes for Fox Engine and even Unity. A tech demo means nothing

ChickeyCantor3510d ago (Edited 3510d ago )

People like WitFolfy have no clue about game engines. Fact is all engines make use of modern techniques. You can make games across engines look identical if you wanted to.

Key difference is workflow and entity/game object management. Everything else comes down to shaders.

GameSpawn3510d ago (Edited 3510d ago )

"Key difference is workflow and entity/game object management. Everything else comes down to shaders."

This. Chickey should have also mentioned particles. Some engines handle different particle effects better or worse than others.

Many custom engines made by studios (such as the Fox Engine and Ubi's Anvil) are customized to suit their hardware, needs, and developer's abilities. This means optimizations for better effects in some cases, while having compromises in others because the need may not be there due to the techniques being used in making the game.

General engines such as Unity, Unreal Engine, and CryEngine are more like Swiss army knives whose capability is dependent on what hardware you have to make your scenes and renders.

Is one better that the other? No, because in the right hands someone can make AMAZING things in either.

lameguy3510d ago

What's special about these recent articles is not that they represent all that the engine can do, because they don't, it's that amateur hobbyist can do this in their free time while just playing around with stuff.

Next time you have the choice between a $60 full price game, I'd actually encourage anyone here to consider 3 months of UE4 instead, with access to its Marketplace, to just 'play around'. It may just be as much fun as that game you were going to get etc. At least I like to rationalize costs away like that :)

WeAreLegion3510d ago

"Will Leave You Speechless"

Can we not do that crap?

Hellsvacancy3510d ago

I'm speechless for thinking this article would leave me speechless

Muzikguy3510d ago

I'm speechless that there's another pointless article about what something "can" do without proving anything. UE4, Fox Engine, Frosbite, CryEngine all don't mean squat until you show us a game that utilizes the engine to its potential. No tech demos and flashy gifs

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70°

15 Impactful Video Games That Forever Changed The Industry

These groundbreaking video games changed gaming forever and drew in scores of fans in the process.

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wealthofgeeks.com
90°

The 15 Best Retro Video Games of All Time

From first-person espionage thrillers to the original installments of beloved franchises, check out the greatest retro video games we recommend for anyone.

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wealthofgeeks.com
Agent7539d ago

I’d have taken a few of those out. Prefer Sonic over Sonic 2. Outrun should be in there. Maybe even Pong as millions of people had fun with that even if it was repetitive. Final Fight pipped any Streets of Rage game, although Streets of Rage had the better soundtrack. Too many to list l guess. To me, retro gaming is the 1980s, maybe going into early 1990s.

Popsicle39d ago

Agree that the generational gap is too broad to really make a strong list. Need to tighten the years a bit. Hard to compare Pac Man with N64 games.

140°

20 Saddest Video Game Moments of All Time

Cultured Vultures: If you’ve got some feelings you want to dredge up all over again, or if spending more than 15 minutes on Twitter has caused you to become completely numb, these are the saddest video game moments that we will never forget.

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culturedvultures.com
mandf79d ago

Kingdom hearts was really sad at the end. The darkness when Jenny dies was shocking and sad

shinoff218378d ago

Mine have to be last of us, Joel's daughter. Maybe it hits different when you have kids vs bot. I'll throw ff7 up there to. On the verge of looking like some sort of love triangle then bam, death

Christopher78d ago

The reveal trailer for Fast & Furious Crossroads

Knightofelemia77d ago

I think Dom's wife's death in Gears 2 was sadder then Dom. Dom's death in Gears 3 just felt rushed.

phoenixwing77d ago (Edited 77d ago )

John Marston dying and ff7

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