Online retailer suggests that Polyphony Digital and Flagship Studios are taking their time with anticipated titles.
The list of developers known for their ability to produce hits has some overlap with the list of developers known for their ability to hold onto games as long as it takes until they're "done." Polyphony Digital and Blizzard Entertainment are two such companies; now it appears that the developers of Gran Turismo and a startup Flagship Studios (headed by veterans of Blizzard's Diablo franchise) could each be carrying on that tradition of tardiness.
Product listings on GameStop.com for Polyphony Digital's Gran Turismo HD and Flagship's Hellgate: London both indicate that the games won't be shipping for another year.
IGN : Remember Hellgate: London? The dark fantasy action role-playing game came out in 2007 for PC, a year before developer Flagship Studios went bankrupt. Since then, various free-to-play and online revivals have come and gone. Now, 17 years after the release of Hellgate: London, it’s back.
I remember some friends and I all bought Hellgate: London day one because it was made by some original Diablo devs. We had fun playing it, good memories.
PC Invasion: Hellgate: London is back on Steam, but it's not what you expect it to be. It's a single-player game in the vein of Asian MMOs.
Let's take a look at the loot-based shooter that started it all and set the path for Destiny 2 and the Borderlands franchise.
It's a shame Hellgate: London did so poorly. It was an interesting game, and well worth a sequel.
Isn't GT:HD just GT4 that they made HD compatible? How could that possible have an excuse for a delay?