110°

Could MK9 & MKX be Prequels To a New Mortal Kombat Armageddon Game?

Lots of hidden secrets and hints all point back towards the Mortal Kombat Armageddon game, released way long ago. Following the actual MK9 plot, we could be leading up to another recreation of MKA

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at7addak.com
KillaManiac3527d ago

As long as there is no BS universal fatality system then it will be gladly welcomed.

Scenarist3527d ago

too bad the basic moves havent been basic since mk4 ..i miss the basic .. sweep, uppercut, backspin kick..etc.. being universal

mafiahajeri3527d ago

I still don't understand why they haven't made a sequel to shaolin monks or a remastered edition. The gameplay was so smooth and fun, the boss fights were so intense and unique to one another.

Best gow clone last gen IMO and well that's saying a lot.

victorMaje3527d ago

here's to hoping for a remake at least :)

ifrit_caress3527d ago

I didn't like MKA to begin with.

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100°

Mortal Kombat During the 6th Console Generation

Blood, guts, chess and cooking videos, it can only be the 6th generation Mortal Kombat games. Join us as we reminesce about MK classics.

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fictiontalk.com
Silly gameAr1455d ago

I loved Deadly Alliance and Deception. I literally grew up with Mortal Kombat, and have probably owned every game in the series at one point or another. I actually enjoyed Armageddon too, despite the fact that they made a lazy fatality alternative. The fighter create mode was fucn, and I'm not afraid to admit that I played the hell out of the racing mode.

PurpHerbison1453d ago

I think the best part about the PS2 era was the side games.

Yui_Suzumiya1453d ago (Edited 1453d ago )

I haven't played any since the 4th game. I loved the first 4 and would play them all time in arcades. I want to get Mortal Kombat 11 once the complete edition drops.

120°

15 Hardest Final Bosses In Fighting Games

GB: "More than perhaps any other genre, fighting games offer the kind of mechanical depth that you can lose yourself in for years. Learning the ins and outs, learning and perfecting combos, and so many other things that make this one of the most competitive genres in gaming, even on a professional level now. But you don’t have to be playing against another human to be challenged in a fighting game. Throughout the years, this genre has thrown multiple final bosses at us that have got us all collectively pulling our hair out. In this feature, we’ll be taking a look at fifteen such fights."

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gamingbolt.com
harmny1754d ago (Edited 1754d ago )

N64's analog stick

Acecalibur1754d ago

Isshin the sword Saint was the hardest boss I ever beat. And I've been playing games for 30 years

Fluttershy771754d ago

I went through the clickfest, it's shameful; more than usual that is, lower than gamingbolt standards, Congrats GB you've reached a new low.

180°

Mortal Kombat Female Designs from 2011 - 2019

CG writes: Despite Ed Boon going on record suggesting he would have rather toned down the “mature” looks of the ladies in Mortal Kombat 9 (ignoring the extreme violence) how well do the designs stack up over the years? We take a look at select Mortal Kombat female characters and compare them from Mortal Kombat 9 in 2011 through to the latest Mortal Kombat 11 in 2019. It’s rather interesting to not only see the graphical differences, but also how the design changed from porn star looking fighters to more realistic characters.

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cramgaming.com
bluefox7551839d ago (Edited 1839d ago )

Mortal Kombat was always over the top, with the violence and character design. It seems dumb to suddenly become a puritan regarding boobs, but then remain just as silly with the violence and fatalities.

AnubisG1839d ago

They claim it's because now it's more realistic🤣

TricksterArrow1839d ago (Edited 1839d ago )

Well, the game was never about the bewbs, unlike DOA, for example, so... Is this really an issue either way? Plus, the females looked transgender in M9. :S

Jaypi031839d ago

Imo the fatalities seem like "silly" and just more brutal and graphic than ever to the point where it's near cringe inducing in a good way.

Jaypi031839d ago (Edited 1839d ago )

Could it just be different artist and tech? I think with MK9 they had the characters looking over the top cartoony to downright ugly, due to the limitations of the 360 and PS3 at the time, then with X you could see they were moving to a more realistic design, and now with 11 it seems that goal of realistic design has been reached now that they've seem to have perfected the facial technology with Injustice 2.

I think the costume designs for the majority of the characters are pretty realistic within context, while still making them look unique and cool.

TricksterArrow1839d ago

Sonya had more abs and broader shoulders than the guys at my gym in MK9. It was really not that sexy.

NapalmSanctuary1839d ago

In MKX Kitana and Mileena looked really good. Probably the best they've ever looked, concerning their defaults. In MK11, Kitana and Skarlet look clownish. Jade looks ok but nowhere near as good as Kitana and Mileena from MKX. None of these look realistic in any sense of the word, though Kitana's MKX outfit got pretty close to somewhat realistic. I just want an option to make Kitana look cool again. She was my main in MKX but I can't stand the way she looks in this one.

paradigmfellow1839d ago

Disagree with you. 11 has the best looking Kitana I have ever seen.

gamer78041836d ago

they could still have realism and show some skin where it made sense. Looks like they just covered up all the women and not the men.

MrChow6661839d ago

The character designs of mk11 are the best in the series so far, the 2011 designs look ahemm...not very feminine to be honest