XboxOZ360 reports:
NAMCO BANDAI and Atari today announced their line-up of titles to be showcased at the ninth Japan Expo taking place at the Parc des Expositions, Paris Nord Villepinte from 3 to 6 July 2008. NAMCO BANDAI Games will be present once again to showcase an array of video game titles displaying the publisher's breadth of gameplay variety with entertainment for everyone from ninja fighting to physical family fun.
Fans of the cult Naruto and Dragon Ball Z anime series will be given first-hand experience on three brand new Naruto titles, including one worldwide exclusive, alongside Dragon Ball Z: Burst Limit launching on 6 June for Xbox 360 and PS3, while visitors wanting a light-hearted workout can get physical with friends and family on the hilarious Family Trainer for Wii.
Naruto fans will be particularly well served with playable versions of three new titles all out later in 2008, namely Naruto: Ultimate Ninja Storm, Naruto: Ultimate Ninja 3 and Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress. The highly anticipated Naruto Ultimate Ninja Storm for PLAYSTATION®3 computer entertainment system will be present at Japan Expo as a world exclusive first ever playable version...
There's nothing quite like flying in DBZ: Kakarot or Naruto: Ultimate Ninja Storm's battles.
That's also the problem. They are decent but never truly ambitious in challenging the powerhouses of any genre whether RPG or fighting.
They do seem to have taken a safe route with the new Demon Slayer game though, which has no demons to slay (???) and is very similar to Ninja Storm.
I mean, ArcSys makes better anime games in Guilty Gear and FighterZ, so this argument fell on its face quick.
I like the games they work on and how they recreate the feel of the anime. They are masters of that imo but the gameplay is usually basic and doesn't ever try anything new. It's mostly the same over and over.
So that basically only ever makes it a good game with lots of potential to be a great game.
CC2 has a lot of potential. Theyre amazing when it comes to spectacle. Naruto storm looked great and asuras was amazing cinematic wise, but theyre gameplay needs so much improvement. Its so damn basic. Its like they hold themselves back. I remember the reveal trailer for asuras wrath having body slams, and suplexes, dragging enemies across the ground etc. And for some weird reason all of that was removed for gameplay that was hardly anything more than mashing the circle button.
And its even more frustrating cuz theyve done how many storm games now. Youd think they wouldve managed ti improve but tis like theyre not even trying. Idk man. I just feel like a dev like them shouldve been way bigger by now
Nevada Dru from Bits & Pieces finally got into Naruto and works his way through the Ulimate Ninja Storm series, starting at the begining.
James writes - "Since the Dragon Ball Z anime series first debuted in Japan in 1989, no one could’ve predicted the sheer volume of gaming titles it’d spawn, across almost every console imaginable. And whilst I could choose any of them to delve deeper into, this week marks a special anniversary for one in particular – Dragon Ball Z: Burst Limit. It’s been ten years since its release and so, you know the drill by now, let’s take a look back at how it fared."