GameSpy: Supreme Commander Preview

GameSpy writes: "Real-time strategy titles have long been the province of PC gamers who find the very concept of an RTS on a console tantamount to heresy. Fortunately strategy game developers suffer from no such parochialism and have been working hard for years to figure out an elegant way to bring the fun of creating and killing millions of toy soldiers to console systems with all their deep strategy intact. The latest brave crew to take a swing at this monumental task are the developers over at Hellbent Games. We've been playing the heck out of their Xbox 360 translation of Chris Taylor's epic-scale RTS for a while now, and they may have come closer than any developer ever has.

Console gamers unfamiliar with Chris Taylor and Gas Powered Games should know that Supreme Commander is the spiritual sequel to Total Annihilation, widely considered one of the best RTS games ever made. Supreme Commander's basic premise is that an "Infinite War" has been raging across the galaxy for the last 1,000 years. The three branches of the human race -- the United Earth Federation, the Cybran and the alien-influences Aeon -- have been pledged to their opponents' mutual destruction for so long they barely know any other way of life is possible. Now, however, a new factor has come into play and the player, depending on which side he or she chooses, will be instrumental in seeing which faction comes out on top."

Spiffy:
-Good control system; depth of strategy
-Enormous single-player missions

Iffy:
-Imprecise selection
-Transport-ferrying system
-Huge numbers of functionally equivalent units

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xbox360.gamespy.com
70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow915d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94914d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251838d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1838d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.