50°

Enemy Starfighter Gets PAX Prime 2014

VRFocus - PAX Prime has been taking place all weekend in Seattle, Washington with a handful of virtual reality (VR) compatible titles available for the public to get their hands on. One such title is Enemy Starfighter from indie developer Marauder Interactive, which is available at the Indie Megabooth on the show floor along with the likes of Darknet. The developer recently released a new trailer for the title for its PAX showing, which can now be seen below.

20°

Dogfighting RTS Enemy Starfighter Gets New Gameplay Video & Release Window

Enemy Starfighter, a hybred of first person space dogfighting and real-time strategy just got a new interesting gameplay video. Alongside the video, the developer announced that the game will be coming out this summer 2015 for the PC on Steam Early Access.

Read Full Story >>
gamingpcforum.com
70°

Hands-on Preview of Tinertia the Game with No Jump Button | Entertainment Buddha

One of the key mechanics of a solid platformer is how tight and responsive jump maneuvers are. Without a solid jump button and resulting physics, platformers can feel broken and frustrating to the point of rage. We’ve all (ok maybe most of you are sane) thrown a controller, punched ourselves, bit our fingers, or screamed bloody murder while dying over and over again in a platformer that featured poor jump controls, and it sucks. What if there were a platformer that didn’t use a jump button at all? How would it play, would the experience be enjoyable, or pure hell? Well the team at Candescent Games has tackled this exact scenario in its upcoming game Tinertia, which believe it or not, doesn’t have a jump button.

Read Full Story >>
entertainmentbuddha.com
HAMM3RofBUDDHA3499d ago

This game is tough, but in a good way.

FrogSpork3499d ago

Precision based movement eh? Sounds pretty interesting, might have to look this one up. Has been a long time since I've played a game like this.

40°

Hands-on Preview of This War of Mine | Entertainment Buddha

EB's Matt Heywood writes, "While at PAX Prime I met with Pawel Miechowski, who is the game’s Senior Writer, to talk about This War of Mine and the team’s inspirations behind it. It was immediately clear that he and the small 11-Bit team working on the game were emotionally attached to it thanks to the heart wrenching content it contains, which has been crafted based on true life stories from their relatives that lived through the horrors of the World Wars in Poland. By capturing these horrific tales the team was able to focus on what types of choices, living conditions, and struggles civilians face during a war that has brought enemy forces to their doorstep."

Read Full Story >>
entertainmentbuddha.com
HAMM3RofBUDDHA3506d ago

Very intriguing take on a war game.

GregMicek3506d ago

Link broken? Its just taking me back to N4G