160°

Sony Should Release a PlayStation Now Mobile Controller

Joel Taveras writes,"Following Sony’s acquisition of game streaming service Gaikai, it seemed as though the company had an idea as to where the industry was headed. They [Sony], and other companies (like Square Enix) are betting that in the future, games will be more of a service and less of a physical product you own. Whether it’s a sentiment you agree with or not, more signs continuously point to that reality. With the PlayStation Now service, Sony is hoping that the games-as-a-service future it’s envisioning becomes a reality sooner than you think."

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iamnsuperman3545d ago

Not really. The DS4 (or 3) is sufficient. They need to release a cheap cradle. It makes sense for Sony as they ready have a controller on the market. They could just release PS Now bundles or put a cradle in every DS4 box (especially as I feel they should get route play working for their smart phones)

ShutUpDonny3545d ago

And if the cradle can hold the Vita and be use for remote play, it would be perfect. I know there is a way to do it right now, but it's a pain in the a...

3545d ago
Godmars2903545d ago

They did: Its called the Vita...

iamnsuperman3545d ago (Edited 3545d ago )

That would be a very expensive controller. Remember PS Now is coming to mobiles and Tvs. It needs a controller for the former. PS Now isn't for the Vita. It is for those who don't really want to spend a lot of money on a system

JoelT3545d ago

Thats exactly the thought process in this piece. $199 is way too much. Even $99 on a PlayStation TV is pushing it to be honest.

Godmars2903545d ago

@JoelT:
How is $99 pushing anything if you only own a PSTV? Likewise a PSV?

If you're talking about iOS, make an app, then make a rig/cradle to mate a DS4/DS3 to a phone. $6 of plastic they'll charge $30 for.

But more to the point: how is an iPhone less expensive than a PSV?

iamnsuperman3545d ago

@godmars290

Iphone is a more of a necessity than the Vita (especially in the eyes of the consumer). Not really relatable

KakashiHotake3545d ago

lol you guys are beyond cheap. I'm guessing you haven't upgraded from PS2 yet.

Godmars2903545d ago

"Iphone is a more of a necessity than the Vita"

But we're not talking about a necessity, are we? We're talking about a luxury service for a luxury item.

Sounds rather ridiculous to be arguing about $50 controllers or $100~300 standalone and accessory devices when you want the PSNow on something costing $400 and more.

iamnsuperman3545d ago (Edited 3545d ago )

@godmars290

Sony is trying to turn a luxury service/product into something that doesn't require a lot of financial input. Granted PS Now is costly at the moment (thanks to publisher input but this was needed to get them on board in the first place) but this will improve with time. The service is designed for the casual market (the market that isn't interested in spending a lot on a vita)

Think about it from a consumers point of view. You could spend 50 plus the games to play video games or spend 150+ plus games to do a similar thing. ps Now is still in beta (hence why the slow roll out and only available on playstation devices) but Sony has expressed the end goal of the service. This is going to appear on mobiles tvs tablets.... Anything with the Internet and a screen. It is a cheap way at targeting the casual market that has moved to tablets and mobiles. They need the controller to be cheap to work and a Vita isn't a good step forward (considering it is asking a lot)

+ Show (3) more repliesLast reply 3545d ago
wsoutlaw873545d ago

if im some one who just wants to play some psnow on my phone why would I buy a vita. Thats a lot of extra money and another device to carry. dualsock 3s are 40$ and will work perfectly with psnow.

Godmars2903545d ago

Currently because PSNow itself is in beta, is only available on the PS4 with no indication what...so...ev-ver of when its going to be on iOS - this whole argument is completely and utterly P-O-I-N-T-L-E-S-S.

I mean, literally at this point people should be complaining amongst themselves about not having physical buttons for iOS and PSNow, they should be - politely - recommending physical iOS support to Sony. Use the share button on their blog.

wsoutlaw873544d ago (Edited 3544d ago )

when did i say ios? you know sony said it would work on their phones eventually right? Did you read what the article is about? Not even sure you are even responding to me. Also the ds3 support on ios would be up to apple and their bluetooth rules not sony

jukins3545d ago

they should release a controller you plug your phone into with adapters made for different phones like they do for ipod.

iamnsuperman3545d ago (Edited 3545d ago )

Well Sony phones allows a DualShock 3 to be paired. It isn't such a big stretch to see it appear on other phones (especially other android devices since third party applications can be downloaded). Though ios is the big issue. I can see apple being a bit temperamental about it

gangsta_red3545d ago (Edited 3545d ago )

When PSNow is introduced across all TV's, tablets and smartphones, it will make the Vita even less of a desired device.

Sony knows this which is why they have left the Vita in the hands of other devs and are soley focusing on PSNow as the anywhere, anytime type of service.

iamnsuperman3545d ago

I totally agree with you. Sony is moving away from handhelds because the market is shrinking. PS Now is becoming Sony's other focus because they know they can't solely rely on one product as it could be risky long termly (I. E they are looking for the next evolution of gaming).

Fishy Fingers3545d ago

Dualshock drivers for android/iOS. Would make my day.

3545d ago
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150°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos17d ago (Edited 17d ago )

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers17d ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

Profchaos17d ago (Edited 17d ago )

How rediculas really. You can't say a word that's allowed in most PG films and prime time TV but the game is based around killing the enemy team using guns, explosives etc.

It's just backwards.

just_looken17d ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g17d ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing17d ago

Cmon where's the pictures of your children. Don't hold out on them.

H917d ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola17d ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn66917d ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle17d ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg18d ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos18d ago

Souls games will be like that players struggling make it harder

PassNextquestion18d ago (Edited 18d ago )

I think if used correctly it could work well

jambola18d ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies38d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken38d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga38d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken38d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6438d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long38d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197238d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic38d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 38d ago
DivineHand12538d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91338d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer38d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit38d ago (Edited 38d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91337d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit37d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 37d ago
Christopher38d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6937d ago (Edited 37d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit37d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal38d ago (Edited 38d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher38d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken38d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197238d ago (Edited 38d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic38d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2338d ago

Correction, they have no issue playing good live service games

shinoff218338d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit37d ago (Edited 37d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder38d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts38d ago

Headline truncated:
"... off a cliff"

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