Current opinion among many critics of gaming that story should never come before gameplay when it comes to this medium. Emphasis should always focus upon how the player can directly affect a story play straight into video game’s greatest advantage over television and film: It’s interactivity. Here however we may have one of the rare releases which defies that rule, yet dies it well enough for it not to harm the title.
If you're a fan of Fallen London, spooky romance, spooky crime-solving, spooky branching narratives, and especially human-sized bats, this game is for you.
Hmmm...I might check this out. I like the idea of Fallen London more than anything else, same with Sunless Sea. I'll have to check out Sunless Skies, as I wasn't aware that was a thing. It's the setting that really intrigues me, and while there are things I really like about the games I have played, I can only get so into them for some reason or another.
Maybe it's just that I want to be in Fallen London, and I want to see it with more visual representation. A VN isn't a bad idea. I support it. Maybe it will be the thing that sucks me into this universe and keeps me there.
Josh Griffiths writes: "Fallen London is a browser game brought to us by Failbetter Games - the folks behind Sunless Sea. But one feature ruins this otherwise great game."
J Station X: Failbetter Games says that 'representation is everything' in gaming. The developer also updates Fallen London's gender and pronoun options.
Wrong, entertainment is everything. If you're using your game to push a social agenda chances are your game probably isn't very fun.