30°

GRCast S02E03 - What Makes a Horror Game? Can they be Great Again?

From GamesReviews:
"What's makes a good horror game? Does it need monsters? Does it need to be set in the dark? Is The Last of Us a horror game or does the genre exist beyond its separate elements? These are just some of the questions that Joe Ryan, Allison Hill and Mat Growcott try to crack on this week's GRCast. Scary games used to be ten a dime, but times have changed and now they're mostly coming from indie publishers. Can they make a full come back, and will Oculus Rift play a role in its revival?"

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gamesreviews.com
140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans18d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel18d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6917d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B17d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6917d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans17d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

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vgchartz.com
50°

Alone in the Dark review [SideQuesting]

The new Alone in the Dark remake doesn't do anything especially noteworthy, but that doesn't mean it's bad. It's just... cromulent.

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sidequesting.com