After being announced yesterday for digital release in early 2015 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC, Capcom has updated the website for Resident Evil Remastered, revealing some new details.
- PSLS
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Eternal Darkness was way ahead of its time especially for a Nintendo exclusive.
I would love to see a remake or sequel (multiplatform)
4 people love Eternal Darkness.
Quick! Jump on that remake, whoever holds the rights these days.
GameFlavor's Resident Evil First Aid Drink is making a comeback, offering high quality Resident Evil merch.
Games like Lethal Company end up scary because of their freeform nature, while Resident Evil's polish and storytelling ultimately make them rather tame in comparison. Agree or disagree?
I don't think it matters much, the game is slow paced to begin with.
Of course, not everyone is as great as the ND to pull of 1080P/60FPS on consoles...
Is the reason because they want it run at only 30fps or that they don't want to bother with 60fps? Seems intentional to have a game that old only run at 30fps.
I'll be the first to say Capcom are lazy, but I don't think it's anything to do with the technical side of things - it's simply due to the fact that Resident Evil is a game that doesn't need to be 60 frames per second. The pre-rendered backgrounds and polygonal models were all designed to be run at 30fps. Anyone who has played this game before will know that it would have absolutely NO benefit to running at a higher framerate. If anything, it'd screw things up. It feels very smooth on GameCube. Could Capcom have made the effort to run it at 60fps? Sure. But in a perfect world, they'd also have the original assets and wouldn't have to rely upon upscaling low-res backgrounds and relying on a filter to cover up what they've done. Capcom are lazy. This is nothing new.
That being said, it's a slow and cinematic title that I feel actually benefits from such a framerate. A lot of idiots just can't wrap their head around the idea that the only thing that would be at 60fps is the ingame models, which typically peak at 3 or 4 characters on screen at once. It's just not necessary. I get that '1080p/60fps' is the new buzz word - but for crying out loud, get a clue.
People who complain at this are naive idiots who's sense of gaming has come down to a simple set of numbers. If your reason for not playing this fantastic game is due to the fact it doesn't run at 60fps, then that's your loss, you ignorant moron.
REmake is a fantastic game, and if you choose to skip it - then you only have yourself to blame. I'm glad more people will have the opportunity to play it. Unlike Sleeping Dogs, Tomb Raider, or even The Last of Us, games that have appeared very recently, or were on a multitude of different platforms - REmake was a great game on a console that didn't exactly have the demographic it needed to sell. It's VERY late in the coming, yes, but I would urge anyone to at least give it a go.
The best thing this release has to offer is that the controls have an option to adjust movement so that your character will move whichever way you push the stick. This more or less eliminates peoples issues with tank controls. Yet, most of you are focused on the lack of 60fps. I would have thought the control options would have been something you people would have rejoiced over. Jeez.