10°

OXM UK: Supreme Commander - A bigger, brainier strategy game arrives on the Xbox 360

OXM UK writes: "And so, the gold rush continues. RTS was once a genre that was branded with the slogan 'PC Not Console' (due to memory and control constraints). That's all about to change, though. It won't be too much longer before you find it impossible to move around the dusty carpets of your local GAME for tripping over an RTS game.

It's easy to get muddled up between your Universe Of Middle-Earths and Command & Conflicts, but what matters is the RTS genre is suddenly hip, it's trendy and it's clearly comfortable on its new console home.

Supreme Commander is the latest game to try and spin a PC real-time strategy game into Xbox 360's loving arms without hitting those review minefields on the way, such as "terrible graphics" or "clunky controls"."

70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow914d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94914d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251838d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1838d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.