Mike Suskie writes "I won't lie: The Last of Us is too slow and too long, particularly when it's so low on fresh mechanics, and I often found myself wishing that Naughty Dog would stop making me prop up the umpteenth garage door with the umpteenth cart and just get to the point."
"But it's the mark of exceptional storytelling that when I think back on The Last of Us, I don't recall those frustrations."
"I recall the subtle musical cues, the ominous fungus spores floating across the load screen, the gut-wrenching sounds emitted by the zombies, and the haunting post-apocalyptic cityscapes."
"I recall the people, the facial expressions, the quips, the confessions and the deaths."
"The Last of Us is a serviceable game paired with one of the best cinematic stories ever told, and that's more than good enough."
The Last of Us never dreams of insulting its audience’s intelligence. And the best example of this is, of course, is its ending.
Shit the beginning was to. I'm not sure how I would feel if I didn't have kids but having them it broke my heart to see.
The story was a rollercoaster from start to finish. Probably my 1st or 2nd most favorite game on PS3 (the other being MGS4).
I loved it however the ambiguous ending was kind of ruined in the sequel
The first game had this conflicting grey area of Joel's actions, a decision to let you think it over and discuss it with people, however the sequel created a narrative that "OMG JOEL 100% DOOMED HUMANITY...HOW SELFISH" and making out Ellie wanted to die in the hospital even though 1) She didn't know she was going to die and 2) She was ready to see Joel once she got out of surgery so he could teach her how to play Guitar.
For me he did the right thing, I mean they pretty much attacked him when he was trying to save Ellie, they lied to him and said they were going to kill her without thinking any other decision out or asking Ellie herself and they pretty much were going to throw him out onto the street without any of his weapons/gear where he could have probably died. There was no guarantee a cure could be made with these guys, it was all "chance".
The story had me emotionally engaged. Gaming for 40 years it was the first time a game story messed with my emotions in the way movies do. As far as the game and gameplay? Not so much lol. It wasn’t bad in my opinion but the game itself was ok. It was the storyline that kept me going in TLOU 1 and TLOU 2.
I know some people were upset with Joel lying to Ellie (friends of mine) that they felt it should’ve given the player an option to have Joel either
A. Lie to Ellie or B. Tell Ellie the truth. Type of situation, which just makes no sense. The game nor its story doesn’t given the player any control to have/make any choices that change the direction or outcome of ANY of these characters in this unforgiving and dark world.
I don’t blame Joel for doing what he did.
1. Ellie became the “Something” that he needed to keep fighting for, beyond just living day to day, simply being survivors.
2. Marlene gave orders to that no -name guard to kill Joel if he tried anything…you just done pissed him off all the more with those words. I wonder, if Joel had been killed and Marlene ever came across Tommy again (Joel’s brother) would she have the guts to tell him “Listen Tommy, we need to talk! About Joel…I couldn’t waste this gift. Tommy “What the hell you talking about, Marlene??” Marlene “I had Joel killed, if he” Tommy “YOU SON OF A BITCH!” Got carried away there lol. You get the idea tho. To my point, it wasn’t guaranteed that Ellie was the cure, and after all Joel did, went through, not even allowing Joel to see Ellie, just talk with her, that’s messed up.
3. Of course looking at the actions Joel took in the hospital and how that has major consequences in Part 2 for him, Ellie etc. it’s not like there wouldn’t have been a big threat later on at some point. This world is wicked, dark, unforgiving and everyone’s growing up, has their own WANTS. NEEDS. DESIRES. Solely for themselves, loved ones, or group. All while trying to survive.
Joel I think knew when he said “I Swear” that he’d done something much worse than when he actually saved Ellie from that operating room and possibly causing death to humanity (as if it would be appreciated anyways.
Yes, he lied to the one person who gave him purpose to live, purpose to have hope, purpose to be that father again (which he of course wasn’t looking for, but it just naturally happened upon him) like he was to his daughter Sarah all those years ago. And to him, maybe in that moment, lying would be worth the little bit of time, the years they’d have together creating memories, seeing Ellie grow up before his eyes etc. rather than lie to her and see a reaction in words and deeds in which she might’ve ran off losing all hope and trust in him etc. I mean, she did lose trust in him all those years later etc. but as we saw, she was willing to work with him, try to repair what Joel broke, and he knew it wouldn’t be easy, as did she. But with time she understood I think why he did what he did.
It’s just sad in the end, his lie, the time they lost with his betrayal, and than horrific death, caused Ellie to go seek revenge in a way in which Ellie changed, she kept chipping off more of herself along the journey, scary and sad thing to see, and exhausting. But powerful storytelling throughout it all.
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Too long? The game last about 13+ hours, that's great in the day and age of 6 hour long AAA titles. But hey, your opinion. Great review though.
This game is nearly perfect. I can't really think of anything wrong with it without nitpicking. That's why it has so many perfect scores.
today,I finished my first playthrough of the game.....ever. (played ps4 remastered version)
I enjoyed it a lot for the story. and the ending was amazing - will there be a part 2? I loved the ellie and joel too. I thought the ladder and plank mechanics became a little tiresome but that seemed to be my only real annoyance. it's a fantastic game that looks very nice as well. the SP side alone is a solid 9.5 for me.
on a side note - the "left behind" dlc was very disappointing. while it did explain some of the emotions and feelings ellie was going through during the main game, I didn't find it very fun. I'd give it a 6 at best....not ND best effort.
The friendly air runs around like a headless chicken at times and the enemy ai is completely incompetent at noticing
Just finished the game on PS4 yesterday and really enjoyed but it is nowhere near a perfect game. Great game? Yes. Perfect? No.
Pros: Story, visuals, characters, cut-scenes, environments
Cons: Repetitive gameplay, bad A.I.