"Thomas Was Alone was already an established indie darling well before it made its way to iOS. A big success on PC back in 2012, it has garnered plenty of hype ever since, so I went into this review expecting something pretty darn special. And almost immediately, I began sinking into the game’s unique character study and to understand why Mike Bithell’s minimalist platformer is so highly regarded."
A number of new deals are up and running on the North American Switch eShop. These include 80’s Overdrive, Assassin’s Creed III: Remastered, Spice and Wolf VR, Thomas Was Alone, and more.
As it’s a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven’t played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell’s commentary provides a sort of meta-narration to motivate another playthrough if you haven’t heard it before. In short, Thomas Was Alone was pretty great when it came out, it’s held up well and now it’s on your Switch.
WTMG's Leo Faria: "I thought Thomas Was Alone was just going to be yet another pretentious indie darling, but I’m glad to know I was dead wrong. It’s not only a well-designed puzzle platformer with good controls, but also a story-driven treat for the eyes and ears, a game that will make you care about a bunch of moving rectangles, somehow. It might not be very replayable (actually, let’s double down on this: it’s devoid of replayability), but it’s still pretty fun while it lasts. No matter where you decide to play it – and believe me, there are tons of platforms to choose – this game is worth experiencing at least once."
Any game that can make you care about basic shapes is doing something right IMHO.
It says a lot about the change in the mentality of gamers from the start of the last generation that a game like this can get such respect.
Played this on PS3 courtesy of PS+ a while back. I imagine it would translate perfectly to touchscreen. Maybe even more suited to it than console
Another game for my to do list. Grab It, you're killing me! I can't keep up with all the games you guys find in and out if your iPad mag