TwoDashStash's Chris Lam writes:
At GaymerX2, I was strolling around the first day on the gaming and artists’ floor. I was then asked to try out a short demo of Fragments of Him by SassyBot, a young game studio based in the Netherlands. I described it in my GaymerX2 wrap-up article as an anti-Gone Home. You start out being told to walk around in interact with anything that is highlighted. It turns out everything you touch disappears. Every now and then, you hear the thoughts of the character you’re playing as. You quickly learn that your environment is not the real world, but memories of your character who is trying to forget his dead boyfriend.
Sean @ FG: Fragments of Him tells a powerful story of love and loss but suffers from limited interactivity and repetition. The FingerGuns Review;
COGconnected - While Fragments of Him has lofty intentions, the execution stumbles, feeling more like an overlong movie rather than a powerful examination of loss.
From PlayStation Universe: "Experience the life of Will through a story about love, memories and hope in this new narrative-driven adventure. Read the Fragments of Him review."