Destiny’s Character, Cinematic, and Technical Art Lead Tom Sanocki spoke to Examiner.com about player maxes and how they are still tweaking them.
Liana "Hippy" Ruppert, a former Community Manager at Bungie, spoke out about how crunch affected the Destiny 2: The Final Shape DLC.
Crunch+Bad management+Greedy disgusting monetization.
I'll tune back in when D3 is dropping and they've toned down the monetization & the foundation is good
Final Spape campaign getting very positive reviews. I am enjoying the Final Spape campaign myself. Definitely worth the delay.
Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.
"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."
New role and more pay and still can work closely with Bungie
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
“The largest team size is 6v6 and that’s an intentional design decision,” said Destiny’s Character, Cinematic, and Technical Art Lead Tom Sanocki, “We decided to do that because that is the best way [we can demonstrate] the style of competitive multiplayer [we want]. This way everyone has a role and feels they can contribute.”
Lame
Oh no, watch out for moving goal posts.
Not that I really care about the "amount" of players but where are all the "gamers" who ran around screaming Titanfall was a fail cause they only had 6v6? Is now Destiny rubbish because of this? Yeah didn't think so.... gameplay is and always will be #1.
Well let's see what all the titanfall haters have to say about this 6v6