Yoshida explains why they didn't reserve more space during the E3 2014 Press Conference to Project Morpheus: it's very hard to communicate.
He also added that PS Move is an important addition that provides a robust experience with VR.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
I'm not sure that I'm sold on this just yet. I watched people play with it for a little while at E3 and it looked a bit clunky. I didn't have enough time to try it myself so I can't fully judge it.. But from what I've seen, I'm not impressed... Yet. We'll see.
im sold on vr. Sword art online kinda helped me like it more
FINALLY the PS Move becomes useful.
Damn...I got rid of my move controllers that I got real cheap.
Anyway, all the vids I saw showed amazing 1:1 response. Its in its infancy but if it can remain viable for 3-4 yrs until 4k is all the rage.
My worry for morpheus is the tech. O cculus will continue to get better and better as pc's get faster and 4k emmerges. I wonder how far Morpheus can b pushed on the PS4.
And last, I think its imperative that both triple A titles and exclusives are launched for this. If a company like Media Molecule is working on a Morpheus exclusive...it could go quite far in helping to sell it.
personally im more excited for Morpheus games that utilize the standard Dual Shock controller, but I can see how the Move controller (already have it) can be a good input device.