Games come in all shapes and sizes and from various places of origins, but some of us have differing opinions of what an indie game is. How do we differentiate an independent developer from a major, excuse the term, Triple-A studio? Should we even have labels?
“Another month has passed us by and during it, many incredible indie games released so let's celebrate the 12 best from March 2024.” - A.J. Maciejewski from Video Chums.
“February is always a short month but it sure didn't feel like it with all of the top-quality indies that released during it. Let's dive right in!” - A.J. Maciejewski from Video Chums.
“It's a new year and with that comes a fresh batch of indies so here are the very best of 2024 so far. I hope you enjoy this look back. 😊” - A.J. Maciejewski from Video Chums.
This is always one of those strange arguments that people claim to not care about until other people start talking about it.
Indies really are a tricky bunch because the term is so vague, and everyone has different expectations. I agree that we really shouldn't have labels and just enjoy games as they are, but there will always be labels so I guess it's a bit of a fantasy to think that way.
Why not just use levels based on the amount of people working on the game and funding.
(lvl) (emp)
A 100 - $5,000,000 -
B 50-100 $1,000,000 - 5,000,000
C 20-50 $500,000 - you get the idea.
They're all games. Whether they're good or not is all that matters.
Weird obsession this.