"The June SDK update allowed games like Destiny to run at 1080p on the Xbox One and games like Sunset Overdrive will push for better effects, instead of a higher resolution using the latest update."
The Xbox One is full of SPOOKS, and that's all you should know about. Here is a list of the best horror games on the system.
A lot of my favourites are on this list so I whole heartedly approve.
Everything except The Observer. It started out really interesting but quickly unraveled into a train wreck. Including frustratingly dull dives into mind sequences, They neutered the monster with boring on rail stealth sequences and a laughably obvious and cringeworthy ending. Mix in bugs and some wonky controls to boot.
I had really strong impressions with it to start but ended up absolutely hating it.
Soma would be more existential horror than anything but I'll be damned if it didn't have one of the best stories in game that I've experienced. Blew my mind.
The spooky season is at last upon us, making the next couple of weeks the perfect time for a healthy helping of horror. There's no shortage of options out there, so here are a few suggestions to get the ball rolling!
I remember the suffering and it was descent game. I always wanted to play Crimson but never got to it.
But honestly, I’ve never played a game that really scared me, like some movies from the past have.
Outlast, the classic horror game from former Ubisoft developers Red Barrels, has a new speedrun world record, as SGDQ begins its 2022 livestream
Xboxne's eSRam and other issues is quickly becoming old news.
Xbox 1 bottleneck is real kinda of sad though.
Anyone else get the beta update last night? Loving the double tap to snap feature. And the achievements app is just awesome! Very well done MS, very well done.
As for ESRAM, it is a cache. A very fast, low latency cache with its own processing "move engines". Typically you won't store everything in ESRAM, only the parts of the draw that need multiple updates on each call. Also the ESRAM is not CPU accessible which means any code that is being processed in parallel, which should be all your game code would never be in ESRAM. Only graphics things that need effects applied to them. Prime candidates would be to move immediate textures into esram for doing AA and lighting. On a 1080p frame you can only have 16mb of pixel data max so basically you could hold two whole frames in esram at a time. Not to mention that you really only need to put in the bits that needs updating on each call. In a 30fps game you would have plenty of time to create a frame move it to esram and apply AA and lighting. In a 60fps game you would need to be extremely good with your texture streaming techniques but it is still definitely within reason to do most of your PP effects using ESRAM.
The eSRAM mixed with a much weaker GPU are going to give the Xbox One problems achieving 1080p all generation. Even the Xbox One exclusive games have serious issues with it.
Sunset Overdrive- 900p
Ryse- 900p
Dead Rising 3- 720p
Killer Instinct- 720p
Just a few examples and Sunset Overdrive which isn't super visually impressive, is 900p and currently has some pretty big frame drops (which could be fixed) and that's after the 10% and all the other improvements for the Xbox One. Halo 5's trailer also mentioned 60FPS but not 1080p, so it probably isn't either and it's using "the cloud" and DX12. Says alot.
If Red Barrels had access to the June update, it's possible that any frame drops could have been avoided period.
Oh well, still a great game and I am glad the Xbox One owners get to enjoy it now.