VRFocus - This week Unity announced that its Unity 4.3 engine was heading to Sony Computer Entertainment’s (SCE) PlayStation 4, complete with support for many of the console’s unique features and peripherals such as the PlayStation Move motion controller and DualShock 4′s touchpad. While the engine is available for SCE registered developers now, Unity has confirmed that support for the Project Morpheus virtual reality (VR) headset will be coming later on.
VR veteran Survios is currently working on Alien: Rogue Incursion, so we take a look back at its history of VR works.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Very nice to hear, if support grows quickly, the faster Morpheus will be ready to consumers, I personally cannot wait to try it, VR has been always my most anticipated wet dream gimmick since I was a child.
Maybe it won't be the experience I have hopes for but it should be a big step since the last time it was tried on games.
Very good to hear that Morpheus will have so much support from many different companies.
#MorpheusDomination.
This is really good seeing morpheus getting support. Looking forward to VR
Morpheus coming along nicely. Im so excited for the day we see a morpheus demo in gamestop stores so the skeptics can understand what it is the rest of us have been raving about. VR is going to blow some minds.
Morpheus on PS4 and Oculus on PC. It doesn't matter which is better because both work great according to hands-on impressions.
I think this will really push VR headsets as a whole. I hope they both push doing more then just 3D games, like 3D movies and Netflix streaming.
And, also I hope that most of the games won't require extra motion controllers so the price tag stays down and draws in more consumers. And I really wish they would add some sort of analog on the Move wand so we don't have to resort to leaning the control to the right or moving our heads all the way to the right just to turn. I want turning to be an analog control. Not a hand gesture or when I just want to take a quick look around me.
I hope MineCraft uses these headsets